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Text File  |  1998-07-24  |  75KB  |  2,741 lines

  1. modify_vehicle 1
  2.     snd_normal_sample          =    sounds/Tucker.wav
  3.     snd_normal_pitch        =    -3000
  4.     snd_normal_volume      =             60
  5.  
  6.     snd_wait_sample        =    sounds/Tucker.wav
  7.     snd_wait_pitch        =    -5000
  8.     snd_wait_volume        =    60
  9.  
  10.     snd_fire_sample        =    sounds/mg1.wav
  11.     snd_fire_volume        =    90
  12.  
  13.     snd_explode_sample          =    sounds/grex01.wav
  14.     snd_explode_pitch          =    0    
  15.     snd_explode_volume          =    180
  16.     
  17.     snd_genesis_sample           =    sounds/lowapp.wav
  18.     snd_genesis_volume           =    90
  19.     snd_genesis_pitch            =     0
  20.             
  21.          snd_crashvhcl_sample    =    sounds/crashve.wav
  22.     snd_crashvhcl_volume    =    60
  23.  
  24.     snd_crashland_sample    =    sounds/crashve3.wav
  25.     snd_crashland_volume    =    60
  26.  
  27.     snd_beamin_sample     =     sounds/appear3.wav
  28.     snd_beamin_volume        =     120
  29. end
  30.  
  31. modify_weapon     1
  32.     snd_normal_sample    =    sounds/Idle01.wav
  33.     snd_normal_volume    =    180
  34.     snd_normal_pitch    =    12000
  35.  
  36.     snd_hit_sample        =    sounds/Blast01.wav
  37.     snd_hit_volume        =    180
  38.     snd_hit_pitch        =    0
  39. end
  40.  
  41. modify_vehicle 2
  42.     snd_normal_sample    =            sounds/tucker.wav
  43.     snd_normal_pitch    =    -6000
  44.     snd_normal_volume    =            60
  45.  
  46.     snd_wait_sample        =    sounds/Tucker.wav
  47.     snd_wait_pitch        =    -7000
  48.     snd_wait_volume        =    60
  49.  
  50.     snd_fire_sample        =    sounds/mg1.wav
  51.     snd_fire_volume        =    90
  52.  
  53.     snd_explode_sample    =    sounds/grex01.wav
  54.     snd_explode_pitch    =    0    
  55.     snd_explode_volume    =    150
  56.     
  57.     snd_genesis_sample    =    sounds/lowapp.wav
  58.     snd_genesis_volume    =    90
  59.     snd_genesis_pitch    =      0
  60.             
  61.            snd_crashvhcl_sample    =    sounds/crashve.wav
  62.     snd_crashvhcl_volume    =    30
  63.  
  64.     snd_crashland_sample    =    sounds/crashve3.wav
  65.     snd_crashland_volume    =    30
  66.  
  67.     snd_beamin_sample    =     sounds/appear3.wav
  68.     snd_beamin_volume    =     250
  69. end
  70.  
  71. modify_weapon     2
  72.                 snd_launch_sample    =     sounds/tankgun1.wav
  73.     snd_launch_volume    =    180
  74.     snd_launch_pitch                =             9000
  75.  
  76.     snd_normal_sample    =    sounds/idle01.wav
  77.     snd_normal_volume    =    120
  78.     snd_normal_pitch    =    0
  79.  
  80.     snd_hit_sample        =    sounds/Smex003.wav
  81.     snd_hit_volume        =    210
  82.     snd_hit_pitch        =    -3000
  83. end
  84.  
  85. modify_vehicle 3
  86.     snd_normal_sample    =    sounds/tiger.wav
  87.     snd_normal_pitch    =    -3000
  88.     snd_normal_volume    =     80
  89.     
  90.     max_pitch        =    0.15
  91.  
  92.     snd_wait_sample        =    sounds/tiger.wav
  93.     snd_wait_pitch        =    -2000
  94.     snd_wait_volume        =    80
  95.  
  96.     snd_fire_sample        =    sounds/mg1.wav
  97.     snd_fire_volume        =    120
  98.  
  99.     snd_explode_sample    =    sounds/grex01.wav
  100.     snd_explode_pitch    =    0    
  101.     snd_explode_volume    =    250
  102.     
  103.     snd_genesis_sample    =    sounds/lowapp.wav
  104.     snd_genesis_volume    =    90
  105.     snd_genesis_pitch      =       0
  106.             
  107.             snd_crashvhcl_sample    =    sounds/crashve.wav
  108.     snd_crashvhcl_volume    =    30
  109.  
  110.     snd_crashland_sample    =    sounds/crashve3.wav
  111.     snd_crashland_volume    =    30
  112.  
  113.     snd_beamin_sample    =     sounds/appear3.wav
  114.     snd_beamin_volume    =     250
  115. end
  116.  
  117. modify_weapon     3
  118.     snd_launch_sample    =     sounds/biggun.wav
  119.     snd_launch_volume    =    120
  120.     snd_launch_pitch    =    15000
  121.  
  122.     snd_normal_sample    =    sounds/idle01.wav
  123.     snd_normal_volume    =    120
  124.     snd_normal_pitch    =    0
  125.  
  126.     snd_hit_sample        =    sounds/grex03.wav
  127.     snd_hit_volume        =    210
  128.     snd_hit_pitch        =    0
  129. end
  130.  
  131. modify_vehicle     16
  132.     snd_normal_sample    =    sounds/Tucker.wav
  133.     snd_normal_pitch    =    0
  134.     snd_normal_volume    =          60
  135.  
  136.     snd_wait_sample        =    sounds/Tucker.wav
  137.     snd_wait_pitch        =    0
  138.     snd_wait_volume        =    60
  139.  
  140.     snd_fire_sample        =    sounds/mg1.wav
  141.     snd_fire_volume        =    120
  142.  
  143.     snd_explode_sample    =    sounds/grex01.wav
  144.     snd_explode_pitch    =    0    
  145.     snd_explode_volume    =    180
  146.     
  147.     snd_genesis_sample    =    sounds/lowapp.wav
  148.     snd_genesis_volume    =    90
  149.     snd_genesis_pitch    =          0
  150.             
  151.            snd_crashvhcl_sample    =    sounds/crashve.wav
  152.     snd_crashvhcl_volume    =    30
  153.  
  154.     snd_crashland_sample    =    sounds/crashve3.wav
  155.     snd_crashland_volume    =    30
  156.  
  157.     snd_beamin_sample    =     sounds/appear3.wav
  158.     snd_beamin_volume    =     250
  159. end
  160.  
  161. modify_weapon     16
  162.     snd_normal_sample    =    sounds/Idle01.wav
  163.     snd_normal_volume    =    120
  164.     snd_normal_pitch    =    5000
  165.  
  166.     snd_hit_sample        =    sounds/Smex04.wav
  167.     snd_hit_volume        =    180
  168.     snd_hit_pitch        =    0
  169. end
  170.  
  171. modify_vehicle     11
  172.     snd_normal_sample    =    sounds/toff.wav
  173.     snd_normal_pitch    =    -6000
  174.     snd_normal_volume    =          80
  175.  
  176.     max_pitch        =    0.4
  177.  
  178.     snd_wait_sample        =    sounds/toff.wav
  179.     snd_wait_pitch        =    -3000
  180.     snd_wait_volume        =    80
  181.  
  182.     snd_fire_sample        =    sounds/mg1.wav
  183.     snd_fire_volume        =    120
  184.  
  185.     snd_goingdown_sample    =    sounds/grex03.wav
  186.     snd_goingdown_pitch    =        -5000    
  187.     snd_goingdown_volume    =    1000
  188.     
  189.     snd_genesis_sample    =    sounds/lowapp.wav
  190.     snd_genesis_volume    =    90
  191.     snd_genesis_pitch    =      0
  192.             
  193.            snd_crashvhcl_sample    =    sounds/crashve.wav
  194.     snd_crashvhcl_volume    =    30
  195.  
  196.     snd_crashland_sample    =    sounds/crashve3.wav
  197.     snd_crashland_volume    =    30
  198.  
  199.     snd_beamin_sample    =     sounds/appear3.wav
  200.     snd_beamin_volume    =     250
  201. end
  202.  
  203. modify_vehicle    12
  204.     snd_normal_sample    =    sounds/Tucker.wav
  205.     snd_normal_pitch    =    -8000
  206.     snd_normal_volume    =     60
  207.  
  208.     snd_wait_sample        =    sounds/Tucker.wav
  209.     snd_wait_pitch        =    -5000
  210.     snd_wait_volume        =    60
  211.  
  212.     snd_fire_sample        =    sounds/mg1.wav
  213.     snd_fire_volume        =    90
  214.  
  215.     snd_explode_sample    =    sounds/grex01.wav
  216.     snd_explode_pitch    =    0    
  217.     snd_explode_volume    =    120
  218.  
  219.     snd_genesis_sample    =    sounds/lowapp.wav
  220.     snd_genesis_volume    =    90
  221.     snd_genesis_pitch      =           0
  222.             
  223.            snd_crashvhcl_sample    =    sounds/crashve.wav
  224.     snd_crashvhcl_volume    =    40
  225.  
  226.     snd_crashland_sample    =    sounds/crashve3.wav
  227.     snd_crashland_volume    =    40
  228.  
  229.     snd_beamin_sample    =     sounds/appear3.wav
  230.     snd_beamin_volume    =     250
  231. end
  232.  
  233. modify_weapon 12
  234.     snd_launch_sample    =     sounds/mykoblow.WAV
  235.     snd_launch_volume    =    120
  236.     snd_launch_pitch    =    -5000
  237.  
  238.     snd_normal_sample    =    sounds/Lanze.wav
  239.     snd_normal_volume    =    200
  240.     snd_normal_pitch    =    -4000
  241.  
  242.     snd_hit_sample        =    sounds/grex01.wav        ; HIT
  243.     snd_hit_volume        =    300
  244.     snd_hit_pitch        =    0
  245. end
  246.  
  247. modify_vehicle     13
  248. end
  249.  
  250. modify_weapon     13
  251. end
  252.  
  253. modify_vehicle     4
  254.     snd_normal_sample    =    sounds/bigjet02.wav
  255.     snd_normal_pitch    =    0
  256.     snd_normal_volume    =     75
  257.  
  258.     snd_wait_sample        =    sounds/bigjet02.wav
  259.     snd_wait_pitch        =    -5000
  260.     snd_wait_volume        =    60
  261.  
  262.     snd_fire_sample        =    sounds/mg1.wav
  263.     snd_fire_volume        =    90
  264.  
  265.     snd_goingdown_sample    =    sounds/zoom02.wav
  266.     snd_goingdown_pitch    =    11000    
  267.     snd_goingdown_volume    =    210
  268.  
  269.     snd_explode_sample    =    sounds/grex03.wav
  270.     snd_explode_pitch    =    0    
  271.     snd_explode_volume    =    210
  272.  
  273.     snd_crashland_sample    =    sounds/Helicrsh.wav
  274.     snd_crashland_volume    =    90
  275.  
  276.            snd_crashvhcl_sample    =    sounds/crashve.wav
  277.     snd_crashvhcl_volume    =    90
  278.  
  279.     snd_genesis_sample    =    sounds/lowapp.wav
  280.     snd_genesis_volume    =    90
  281.     snd_genesis_pitch    =    -2000
  282.             
  283.     snd_beamin_sample    =     sounds/appear3.wav
  284.     snd_beamin_volume    =     250
  285. end
  286.  
  287. modify_weapon     4
  288.     snd_normal_sample    =    sounds/Idle01.wav
  289.     snd_normal_volume    =    120
  290.     snd_normal_pitch    =    3000
  291.  
  292.     snd_hit_sample        =    sounds/Smex003.wav
  293.     snd_hit_volume        =    250
  294.     snd_hit_pitch        =    0
  295. end
  296.  
  297. modify_vehicle     5
  298.     snd_normal_sample    =    sounds/bigjet02.wav
  299.     snd_normal_pitch    =    -5000
  300.     snd_normal_volume    =     75
  301.  
  302.     snd_wait_sample        =    sounds/bigjet02.wav
  303.     snd_wait_pitch        =    -8000
  304.     snd_wait_volume        =    60
  305.  
  306.     snd_fire_sample        =    sounds/mg1.wav
  307.     snd_fire_volume        =    90
  308.  
  309.     snd_goingdown_sample    =    sounds/zoom02.wav
  310.     snd_goingdown_pitch    =    9000    
  311.     snd_goingdown_volume    =              210
  312.  
  313.     snd_explode_sample    =    sounds/grex03.wav
  314.     snd_explode_pitch    =    0    
  315.     snd_explode_volume    =    180
  316.  
  317.     snd_crashland_sample    =    sounds/Helicrsh.wav
  318.     snd_crashland_volume    =    90
  319.  
  320.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  321.     snd_crashvhcl_volume    =    90
  322.  
  323.     snd_genesis_sample    =    sounds/lowapp.wav
  324.     snd_genesis_volume    =    90
  325.     snd_genesis_pitch    =    -2000
  326.             
  327.     snd_beamin_sample    =     sounds/appear3.wav
  328.     snd_beamin_volume    =     250
  329. end
  330.  
  331. modify_weapon     5
  332.     snd_launch_sample    =     sounds/mg1.wav
  333.     snd_launch_volume    =    60
  334.     snd_launch_pitch   =        0
  335.  
  336.     snd_normal_sample    =    sounds/flyby01.wav
  337.     snd_normal_volume    =    90
  338.     snd_normal_pitch    =    1500
  339.  
  340.     snd_hit_sample        =    sounds/grex03.wav
  341.     snd_hit_volume        =    400
  342.     snd_hit_pitch        =    0
  343. end
  344.  
  345. modify_vehicle     6       
  346.     snd_normal_sample    =    sounds/heli02.wav
  347.     snd_normal_pitch    =    0
  348.     snd_normal_volume    =     90
  349.  
  350.     snd_fire_sample        =    sounds/mg1.wav
  351.     snd_fire_volume        =    90
  352.  
  353.     snd_wait_sample        =    sounds/heli02.wav
  354.     snd_wait_pitch        =    -5000
  355.     snd_wait_volume        =    60
  356.  
  357.     snd_goingdown_sample    =    sounds/heli02.wav
  358.     snd_goingdown_pitch    =        -6500    
  359.     snd_goingdown_volume    =    180
  360.  
  361.     snd_explode_sample    =    sounds/grex03.wav
  362.     snd_explode_pitch    =    3000    
  363.     snd_explode_volume    =    210
  364.  
  365.     snd_crashland_sample    =    sounds/Helicrsh.wav
  366.     snd_crashland_volume    =    90
  367.  
  368.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  369.     snd_crashvhcl_volume    =    90
  370.  
  371.     snd_genesis_sample    =    sounds/lowapp.wav
  372.     snd_genesis_volume    =    90
  373.     snd_genesis_pitch    =    1000
  374.             
  375.     snd_beamin_sample    =     sounds/appear3.wav
  376.     snd_beamin_volume    =     250
  377. end
  378.  
  379. modify_weapon     6
  380.     snd_normal_sample    =    sounds/zoom02.wav
  381.     snd_normal_volume    =    120
  382.     snd_normal_pitch    =    10000
  383.  
  384.     snd_hit_sample        =    sounds/smex003.wav
  385.     snd_hit_volume        =    250
  386.     snd_hit_pitch        =    0
  387. end
  388.  
  389. modify_vehicle     7
  390.     snd_normal_sample    =    sounds/bigjet02.wav
  391.     snd_normal_pitch    =    -2000
  392.     snd_normal_volume    =     75
  393.  
  394.     snd_wait_sample        =    sounds/bigjet02.wav
  395.     snd_wait_pitch        =    -5000
  396.     snd_wait_volume        =    60
  397.  
  398.     snd_fire_sample        =    sounds/mg1.wav
  399.     snd_fire_volume        =    90
  400.  
  401.     snd_goingdown_sample    =    sounds/zoom02.wav
  402.     snd_goingdown_pitch    =    8000    
  403.     snd_goingdown_volume    =    120
  404.  
  405.     snd_explode_sample    =    sounds/grex03.wav
  406.     snd_explode_pitch    =    0    
  407.     snd_explode_volume    =    180
  408.  
  409.     snd_crashland_sample    =    sounds/Helicrsh.wav
  410.     snd_crashland_volume    =    90
  411.  
  412.                  snd_crashvhcl_sample    =    sounds/crashve.wav
  413.     snd_crashvhcl_volume    =    90
  414.  
  415.     snd_genesis_sample    =    sounds/lowapp.wav
  416.     snd_genesis_volume    =    90
  417.     snd_genesis_pitch    =    0
  418.             
  419.     snd_beamin_sample    =     sounds/appear3.wav
  420.     snd_beamin_volume    =     250
  421. end
  422.  
  423. modify_weapon     7    
  424.     snd_normal_sample    =    sounds/Idle01.wav
  425.     snd_normal_volume    =    120
  426.     snd_normal_pitch    =    12000
  427.  
  428.     snd_hit_sample        =    sounds/Smex002.wav
  429.     snd_hit_volume        =    210
  430.     snd_hit_pitch        =    0
  431. end
  432.  
  433. modify_vehicle     8
  434.     snd_normal_sample    =    sounds/bigjet02.wav
  435.     snd_normal_pitch    =    -2000
  436.     snd_normal_volume    =     75
  437.  
  438.     snd_wait_sample        =    sounds/bigjet02.wav
  439.     snd_wait_pitch        =    -5000
  440.     snd_wait_volume        =    60
  441.  
  442.     snd_fire_sample        =    sounds/mg1.wav
  443.     snd_fire_volume        =    90
  444.  
  445.     snd_goingdown_sample    =    sounds/zoom02.wav
  446.     snd_goingdown_pitch    =    5000    
  447.     snd_goingdown_volume    =    150
  448.  
  449.     snd_explode_sample    =    sounds/grex03.wav
  450.     snd_explode_pitch    =    0    
  451.     snd_explode_volume    =    210
  452.  
  453.     snd_crashland_sample    =    sounds/Helicrsh.wav
  454.     snd_crashland_volume    =    90
  455.  
  456.                snd_crashvhcl_sample    =    sounds/crashve.wav
  457.     snd_crashvhcl_volume    =    90
  458.  
  459.     snd_genesis_sample    =    sounds/lowapp.wav
  460.     snd_genesis_volume    =    90
  461.     snd_genesis_pitch    =    1000
  462.             
  463.     snd_beamin_sample    =     sounds/appear3.wav
  464.     snd_beamin_volume    =     250
  465. end
  466.  
  467. modify_weapon     8        
  468.     snd_normal_sample    =    sounds/Idle01.wav
  469.     snd_normal_volume    =    120
  470.     snd_normal_pitch    =    5000
  471.  
  472.     snd_hit_sample        =    sounds/smex02.wav
  473.     snd_hit_volume        =    210
  474.     snd_hit_pitch        =    0
  475. end
  476.  
  477. modify_vehicle     9
  478.     snd_normal_sample    =    sounds/bigjet02.wav
  479.     snd_normal_pitch    =    -2000
  480.     snd_normal_volume    =     90
  481.  
  482.     snd_wait_sample        =    sounds/bigjet02.wav
  483.     snd_wait_pitch        =    -5000
  484.     snd_wait_volume        =    60
  485.  
  486.     snd_fire_sample        =    sounds/mg1.wav
  487.     snd_fire_volume        =    90
  488.  
  489.     snd_goingdown_sample    =    sounds/zoom02.wav
  490.     snd_goingdown_pitch    =    8000    
  491.     snd_goingdown_volume    =    120
  492.  
  493.     snd_explode_sample    =    sounds/grex03.wav
  494.     snd_explode_pitch    =    1500    
  495.     snd_explode_volume    =    210
  496.  
  497.     snd_crashland_sample    =    sounds/Helicrsh.wav
  498.     snd_crashland_volume    =    90
  499.  
  500.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  501.     snd_crashvhcl_volume    =    90
  502.  
  503.     snd_genesis_sample    =    sounds/lowapp.wav
  504.     snd_genesis_volume    =    90
  505.     snd_genesis_pitch    =    0
  506.             
  507.     snd_beamin_sample    =     sounds/appear3.wav
  508.     snd_beamin_volume    =     250
  509. end
  510.  
  511. modify_vehicle     10
  512.     snd_normal_sample    =    sounds/bigjet02.wav
  513.     snd_normal_pitch    =    4000
  514.     snd_normal_volume    =     75
  515.  
  516.     snd_wait_sample        =    sounds/bigjet02.wav
  517.     snd_wait_pitch        =    0
  518.     snd_wait_volume        =    60
  519.  
  520.     snd_fire_sample        =    sounds/mg1.wav
  521.     snd_fire_volume        =    90
  522.  
  523.     snd_goingdown_sample    =    sounds/zoom02.wav
  524.     snd_goingdown_pitch    =    9000    
  525.     snd_goingdown_volume    =    120
  526.  
  527.     snd_explode_sample    =    sounds/grex03.wav
  528.     snd_explode_pitch    =    5000    
  529.     snd_explode_volume    =    210
  530.  
  531.     snd_crashland_sample    =    sounds/Helicrsh.wav
  532.     snd_crashland_volume    =    90
  533.  
  534.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  535.     snd_crashvhcl_volume    =    90
  536.  
  537.     snd_genesis_sample    =    sounds/lowapp.wav
  538.     snd_genesis_volume    =    90
  539.     snd_genesis_pitch    =    0
  540.             
  541.     snd_beamin_sample    =     sounds/appear3.wav
  542.     snd_beamin_volume    =     250
  543. end
  544.  
  545. modify_weapon 10
  546.     snd_normal_sample    =    sounds/Idle01.wav
  547.     snd_normal_volume    =    120
  548.     snd_normal_pitch    =    8000
  549.  
  550.     snd_hit_sample        =    sounds/Smex003.wav
  551.     snd_hit_volume        =    210
  552.     snd_hit_pitch        =    4000
  553. end
  554.  
  555. modify_vehicle     14
  556.     snd_normal_sample    =    sounds/Jetheli.wav
  557.     snd_normal_pitch    =    -4000
  558.     snd_normal_volume    =    110
  559.  
  560.     max_pitch        =    0.2
  561.  
  562.     snd_fire_sample        =    sounds/minigun.wav
  563.     snd_fire_volume        =    160
  564.  
  565.     snd_wait_sample        =    sounds/Jetheli.wav
  566.     snd_wait_pitch        =    -8000
  567.     snd_wait_volume        =    90
  568.  
  569.     snd_goingdown_sample    =    sounds/idle01.wav
  570.     snd_goingdown_pitch    =    0    
  571.     snd_goingdown_volume    =    180
  572.  
  573.     snd_explode_sample    =    sounds/grex03.wav
  574.     snd_explode_pitch    =    3000    
  575.     snd_explode_volume    =    180
  576.  
  577.     snd_crashland_sample    =    sounds/Helicrsh.wav
  578.     snd_crashland_volume    =    90
  579.  
  580.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  581.     snd_crashvhcl_volume    =    90
  582.  
  583.     snd_genesis_sample    =    sounds/lowapp.wav
  584.     snd_genesis_volume    =    90
  585.     snd_genesis_pitch    =    1000
  586.             
  587.     snd_beamin_sample    =     sounds/appear3.wav
  588.     snd_beamin_volume    =     250
  589. end
  590.  
  591. modify_weapon     14
  592.     snd_normal_sample    =    sounds/Idle01.wav
  593.     snd_normal_volume    =    85
  594.     snd_normal_pitch    =    5000
  595.  
  596.     snd_hit_sample        =    sounds/smex003.wav
  597.     snd_hit_volume        =    250
  598.     snd_hit_pitch        =    -2000
  599. end
  600.  
  601. modify_vehicle     15
  602.     snd_normal_sample    =    sounds/Jetheli2.wav
  603.     snd_normal_pitch    =    -2500
  604.     snd_normal_volume    =     110
  605.  
  606.     max_pitch        =    0.2
  607.  
  608.     snd_fire_sample        =    sounds/mg1.wav
  609.     snd_fire_volume        =    90
  610.  
  611.     snd_wait_sample        =    sounds/Jetheli2.wav
  612.     snd_wait_pitch        =    -5000
  613.     snd_wait_volume        =    60
  614.  
  615.     snd_goingdown_sample    =    sounds/idle01.wav
  616.     snd_goingdown_pitch    =    0    
  617.     snd_goingdown_volume    =    180
  618.  
  619.     snd_explode_sample    =    sounds/grex03.wav
  620.     snd_explode_pitch    =    3000    
  621.     snd_explode_volume    =    120
  622.  
  623.     snd_crashland_sample    =    sounds/Helicrsh.wav
  624.     snd_crashland_volume    =    90
  625.  
  626.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  627.     snd_crashvhcl_volume    =    90
  628.  
  629.     snd_genesis_sample    =    sounds/lowapp.wav
  630.     snd_genesis_volume    =    90
  631.     snd_genesis_pitch    =    1000
  632.             
  633.     snd_beamin_sample    =     sounds/appear3.wav
  634.     snd_beamin_volume    =     250
  635. end
  636.  
  637. ;---------------------------------------------------------------------------------------------------
  638. ;
  639. ;       DER_SCHLAUE_URFIN    WAFFE FsR LAURIN.
  640. ;    Rakete
  641. ;
  642. modify_weapon     15
  643.     snd_normal_sample    =    sounds/Idle01.wav
  644.     snd_normal_volume    =    120
  645.     snd_normal_pitch    =    2000
  646.  
  647.     snd_hit_sample        =    sounds/Smex002.wav
  648.     snd_hit_volume        =    250
  649.     snd_hit_pitch        =    0
  650. end
  651.  
  652. ;---------------------------------------------------------------------------------------------
  653. ;End of the honest, peaceloving and madly bloodthirsty Uservehicles
  654. ;---------------------------------------------------------------------------------------------
  655. ;-------------------------------------------------------------------------------------------------------------
  656. ;---------------------------------------------------------------------------------------------
  657. ;
  658. ;                      Les Kytherneser
  659. ;
  660. ;
  661. ;                      Meet`em, love`em, kill`em
  662. ;------------------------------------------------------------------------------------------------
  663. ;
  664. ;               SPEEDY  extrem wendiger und schneller Bodengleiter
  665. ;  
  666. modify_vehicle     22
  667.     snd_normal_sample    =    sounds/kythjet.wav
  668.     snd_normal_pitch    =    11000
  669.     snd_normal_volume    =     90
  670.  
  671.     snd_fire_sample        =    sounds/mg2.wav
  672.     snd_fire_volume        =    90
  673.                 snd_fire_pitch                      =             -4000
  674.  
  675.     snd_wait_sample        =    sounds/kythjet.wav
  676.     snd_wait_pitch        =    11000
  677.     snd_wait_volume        =    60
  678.  
  679.     snd_goingdown_sample    =    sounds/idle01.wav
  680.     snd_goingdown_pitch    =    5000    
  681.     snd_goingdown_volume    =    180
  682.  
  683.     snd_explode_sample    =    sounds/smex04.wav
  684.     snd_explode_pitch    =    3000    
  685.     snd_explode_volume    =    150
  686.  
  687.     snd_crashland_sample    =    sounds/crashve3.wav
  688.     snd_crashland_volume    =    90
  689.  
  690.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  691.     snd_crashvhcl_volume    =    90
  692.  
  693.     snd_genesis_sample    =    sounds/lowapp.wav
  694.     snd_genesis_volume    =    90
  695.     snd_genesis_pitch    =    1000
  696. end
  697. ;----------------------------------------------------------------------------------------------------------------
  698. ;
  699. ;               GONZALES  Laser für Speedy    
  700. ;
  701. ;
  702. modify_weapon     22
  703.     snd_normal_sample       =    sounds/laser01.wav
  704.     snd_normal_volume      =    60
  705.     snd_normal_pitch       =    10000
  706.  
  707.     snd_launch_sample    =    sounds/ufoshot.wav
  708.     snd_launch_volume    =    120
  709.     snd_launch_pitch    =    -1500
  710.  
  711.     snd_hit_sample        =    sounds/Smex002.wav
  712.     snd_hit_volume        =    120
  713.     snd_hit_pitch        =    0
  714. end
  715. ;------------------------------------------------------------------------------------------------
  716. ;
  717. ;                KYTHER-UFO
  718. ;  
  719. modify_vehicle     23
  720.     snd_normal_sample    =    sounds/kythdu.wav
  721.     snd_normal_pitch    =    -3000
  722.     snd_normal_volume    =     90
  723.  
  724.     snd_fire_sample        =    sounds/mg2.wav
  725.     snd_fire_volume        =    90
  726.                 snd_fire_pitch                      =              -4000
  727.  
  728.     snd_wait_sample        =    sounds/kythdu.wav
  729.     snd_wait_pitch        =    -5000
  730.     snd_wait_volume        =    60
  731.  
  732.     snd_goingdown_sample    =    sounds/heli02.wav
  733.     snd_goingdown_pitch    =    -9000    
  734.     snd_goingdown_volume    =    180
  735.  
  736.     snd_explode_sample    =    sounds/smex04.wav
  737.     snd_explode_pitch    =    3000    
  738.     snd_explode_volume    =    150
  739.  
  740.     snd_crashland_sample    =    sounds/crashve3.wav
  741.     snd_crashland_volume    =    90
  742.  
  743.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  744.     snd_crashvhcl_volume    =    90
  745.  
  746.     snd_genesis_sample    =    sounds/lowapp.wav
  747.     snd_genesis_volume    =    90
  748.     snd_genesis_pitch    =    1000
  749. end
  750. ;----------------------------------------------------------------------------------------------------------------
  751. ;
  752. ;    SPIELBERG  Laser für Kyther-Ufo
  753. ;    
  754. ;
  755. modify_weapon     23
  756.     snd_normal_sample       =    sounds/laser01.wav
  757.     snd_normal_volume      =    60
  758.     snd_normal_pitch       =    10000
  759.  
  760.     snd_hit_sample        =    sounds/Smex002.wav
  761.     snd_hit_volume        =    120
  762.     snd_hit_pitch        =    0
  763. end
  764. ;------------------------------------------------------------------------------------------------
  765. ;
  766. ;       KYTERNESER HUBSCHRAUBER 1    (Der Braune Klassiker)
  767. ;  
  768. modify_vehicle     24
  769.     snd_normal_sample    =    sounds/heli02.wav
  770.     snd_normal_pitch    =    -3000
  771.     snd_normal_volume    =     90
  772.  
  773.     snd_fire_sample        =    sounds/mg2.wav
  774.     snd_fire_volume        =    90
  775.                 snd_fire_pitch                      =             -4000
  776.  
  777.     snd_wait_sample        =    sounds/heli02.wav
  778.     snd_wait_pitch        =    -5000
  779.     snd_wait_volume        =    60
  780.  
  781.     snd_goingdown_sample    =    sounds/heli02.wav
  782.     snd_goingdown_pitch    =    -9000    
  783.     snd_goingdown_volume    =    180
  784.  
  785.     snd_explode_sample    =    sounds/smex05.wav
  786.     snd_explode_pitch    =    3000    
  787.     snd_explode_volume    =    150
  788.  
  789.     snd_crashland_sample    =    sounds/Helicrsh.wav
  790.     snd_crashland_volume    =    90
  791.          
  792.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  793.     snd_crashvhcl_volume    =    90
  794.  
  795.     snd_genesis_sample    =    sounds/lowapp.wav
  796.     snd_genesis_volume    =    90
  797.     snd_genesis_pitch    =    1000
  798. end
  799. ;----------------------------------------------------------------------------------------------------------------
  800. ;
  801. ;    ACHILLES    WAFFE FÜR KYTERNESER-HUBI.
  802. ;    Rakete
  803. ;
  804. modify_weapon     24
  805.     snd_normal_sample    =    sounds/Idle01.wav
  806.     snd_normal_volume    =    120
  807.     snd_normal_pitch    =    5000
  808.  
  809.     snd_hit_sample        =    sounds/Smex002.wav
  810.     snd_hit_volume        =    180
  811.     snd_hit_pitch        =    0
  812. end
  813. ;------------------------------------------------------------------------------------------------
  814. ;
  815. ;       Ghargoil 3 
  816. ;               -AAARGGGGHHHH !!!!
  817. ;  
  818. modify_vehicle     25
  819.     snd_normal_sample    =    sounds/fatheli.wav
  820.     snd_normal_pitch    =    0
  821.     snd_normal_volume    =     180
  822.  
  823.     max_pitch        =    0.4
  824.  
  825.     snd_fire_sample        =    sounds/mg2.wav
  826.     snd_fire_volume        =    90
  827.                 snd_fire_pitch                      =             -4000
  828.  
  829.     snd_wait_sample        =    sounds/fatheli.wav
  830.     snd_wait_pitch        =    -2000
  831.     snd_wait_volume        =    60
  832.  
  833.     snd_goingdown_sample    =    sounds/heli02.wav
  834.     snd_goingdown_pitch    =    -9000    
  835.     snd_goingdown_volume    =    180
  836.  
  837.     snd_explode_sample    =    sounds/smex05.wav
  838.     snd_explode_pitch    =    3000    
  839.     snd_explode_volume    =    150
  840.  
  841.     snd_crashland_sample    =    sounds/Helicrsh.wav
  842.     snd_crashland_volume    =    90
  843.          
  844.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  845.     snd_crashvhcl_volume    =    90
  846.  
  847.     snd_genesis_sample    =    sounds/lowapp.wav
  848.     snd_genesis_volume    =    90
  849.     snd_genesis_pitch    =    1000
  850. end
  851. ;------------------------------------------------------------- ;
  852. ;      Rammbamm
  853. ;    Bombe fⁿr Garghoil 3
  854. ;
  855. modify_weapon     25
  856.     snd_launch_sample       =     sounds/mg1.wav
  857.     snd_launch_volume      =    150
  858.     snd_launch_pitch          =        0
  859.  
  860.     snd_normal_sample       =    sounds/flyby01.wav
  861.     snd_normal_volume      =    120
  862.     snd_normal_pitch           =    -9000
  863.  
  864.     snd_hit_sample        =    sounds/smex02.wav
  865.     snd_hit_volume        =    150
  866.     snd_hit_pitch        =    0
  867. end
  868. ;------------------------------------------------------------- ;
  869. ;       KYTERNESER FLUGZEUG  FYUGI    ("AgrarFlugzeug")
  870. ;  
  871. modify_vehicle     130
  872.     snd_normal_sample      =    sounds/propo2.wav
  873.     snd_normal_pitch     =    -2000
  874.     snd_normal_volume            =     90
  875.  
  876.     max_pitch         =    0.4
  877.  
  878.     snd_wait_sample        =    sounds/propo2.wav
  879.     snd_wait_pitch        =    -5000
  880.     snd_wait_volume        =    60
  881.  
  882.     snd_fire_sample        =    sounds/mg2.wav
  883.     snd_fire_volume        =    90
  884.                 snd_fire_pitch                =         -4000
  885.  
  886.     snd_goingdown_sample    =    sounds/flyby01.wav
  887.     snd_goingdown_pitch    =    3000    
  888.     snd_goingdown_volume    =    120
  889.  
  890.     snd_explode_sample      =    sounds/smex04.wav
  891.     snd_explode_pitch      =    3000    
  892.     snd_explode_volume     =    210
  893.  
  894.     snd_crashland_sample    =    sounds/Helicrsh.wav
  895.     snd_crashland_volume    =    90
  896.  
  897.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  898.     snd_crashvhcl_volume    =    90
  899.  
  900.     snd_genesis_sample     =    sounds/lowapp.wav
  901.     snd_genesis_volume      =    90
  902.     snd_genesis_pitch       =    -3000
  903. end
  904. ;--------------------------------------------------------------------------------------------
  905. ;
  906. ;      FYUGII BOMBE
  907. ;    
  908. ;
  909. modify_weapon     17
  910.     snd_launch_sample       =     sounds/mg1.wav
  911.     snd_launch_volume      =    150
  912.     snd_launch_pitch          =        0
  913.  
  914.     snd_normal_sample       =    sounds/zoom01.WAV
  915.     snd_normal_volume      =    120
  916.     snd_normal_pitch           =    -7000
  917.  
  918.     snd_hit_sample        =    sounds/smex02.wav
  919.     snd_hit_volume        =    150
  920.     snd_hit_pitch        =    0
  921. end
  922. ;------------------------------------------------------------- 
  923. ;       KYTERNESER PANZER        (Schwerer Panzer)
  924. ;      TEKH
  925. ;
  926. modify_vehicle     26
  927.     snd_normal_sample    =    sounds/Tucker3.wav
  928.     snd_normal_pitch        =    -6000
  929.     snd_normal_volume      =             90
  930.  
  931.     max_pitch        =      0.3
  932.  
  933.     snd_wait_sample        =    sounds/Tucker3.wav
  934.     snd_wait_pitch        =    -6000
  935.     snd_wait_volume        =    60
  936.  
  937.     snd_fire_sample        =    sounds/mg2.wav
  938.     snd_fire_volume        =    90
  939.            snd_fire_pitch                =          -4000
  940.  
  941.     snd_explode_sample    =    sounds/smex02.wav
  942.     snd_explode_pitch    =    0    
  943.     snd_explode_volume    =    180
  944.  
  945.     snd_genesis_sample    =    sounds/lowapp.wav
  946.     snd_genesis_volume    =    90
  947.     snd_genesis_pitch    =    -3000
  948.     
  949.            snd_crashvhcl_sample    =    sounds/crashve.wav
  950.     snd_crashvhcl_volume    =    90
  951.  
  952.     snd_crashland_sample    =    sounds/crashve3.wav
  953.     snd_crashland_volume    =    90
  954. end
  955. ;------------------------------------------------------------- ;
  956. ;    ION_TICHY    WAFFE FÜR KYTERNESER-PANZER.
  957. ;       Granate
  958. ;
  959. modify_weapon     26
  960.     snd_launch_sample    =     sounds/bumm01.wav
  961.     snd_launch_volume    =    150
  962.     snd_launch_pitch    =    8000
  963.  
  964.     snd_normal_sample    =    sounds/zoom02.wav
  965.     snd_normal_volume    =    75
  966.     snd_normal_pitch    =    0
  967.  
  968.     snd_hit_sample        =    sounds/smex002.wav
  969.     snd_hit_volume        =    200
  970.     snd_hit_pitch        =    0
  971. end
  972. ;------------------------------------------------------------- ;
  973. ;       KYTERNESER GIGANT        (Klassischer Ufo-Look)
  974. ;  
  975. modify_vehicle     27
  976.     snd_normal_sample      =    sounds/kythjet.wav
  977.     snd_normal_pitch               =    0
  978.     snd_normal_volume          =     150
  979.  
  980.     snd_wait_sample        =    sounds/kythjet.wav
  981.     snd_wait_pitch        =    -5000
  982.     snd_wait_volume        =    150
  983.  
  984.     snd_fire_sample        =    sounds/mg2.wav
  985.     snd_fire_volume        =    120
  986.                 snd_fire_pitch                      =            -4000
  987.  
  988.     snd_goingdown_sample    =    sounds/kythjet.wav
  989.     snd_goingdown_pitch    =    -10000    
  990.     snd_goingdown_volume    =    120
  991.  
  992.     snd_explode_sample          =    sounds/bumm04.wav
  993.     snd_explode_pitch      =    3000    
  994.     snd_explode_volume     =    210
  995.  
  996.     snd_crashland_sample    =    sounds/Helicrsh.wav
  997.     snd_crashland_volume    =    90
  998.  
  999.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1000.     snd_crashvhcl_volume    =    90
  1001.  
  1002.     snd_genesis_sample    =    sounds/lowapp.wav
  1003.     snd_genesis_volume      =    90
  1004.     snd_genesis_pitch       =    -3000
  1005. end
  1006. ;------------------------------------------------------------- ;
  1007. ;       KYTERNESER GIGANT        (Klassischer Ufo-Look)
  1008. ;      For USER only
  1009. ;
  1010. modify_vehicle 133     
  1011.     snd_normal_sample      =    sounds/kythjet.wav
  1012.     snd_normal_pitch               =    0
  1013.     snd_normal_volume          =     150
  1014.  
  1015.     snd_wait_sample        =    sounds/kythjet.wav
  1016.     snd_wait_pitch        =    -5000
  1017.     snd_wait_volume        =    150
  1018.  
  1019.     snd_fire_sample        =    sounds/mg2.wav
  1020.     snd_fire_volume        =    120
  1021.                 snd_fire_pitch                      =            -4000
  1022.  
  1023.     snd_goingdown_sample    =    sounds/kythjet.wav
  1024.     snd_goingdown_pitch    =    -10000    
  1025.     snd_goingdown_volume    =    120
  1026.  
  1027.     snd_explode_sample          =    sounds/bumm04.wav
  1028.     snd_explode_pitch      =    3000    
  1029.     snd_explode_volume     =    210
  1030.  
  1031.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1032.     snd_crashland_volume    =    90
  1033.  
  1034.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1035.     snd_crashvhcl_volume    =    90
  1036.  
  1037.     snd_genesis_sample    =    sounds/lowapp.wav
  1038.     snd_genesis_volume      =    90
  1039.     snd_genesis_pitch       =    -3000
  1040. end
  1041. ;------------------------------------------------------------- ;
  1042. ;       COHEN        WAFFE FÜR DEN KYTERNESER-GIGANTEN
  1043. ;       LaserSchuß
  1044. ;
  1045. modify_weapon        27
  1046.     snd_normal_sample       =    sounds/aloop3.wav
  1047.     snd_normal_volume      =    210
  1048.     snd_normal_pitch       =    10000
  1049.  
  1050.     snd_hit_sample        =    sounds/Gigshot.wav
  1051.     snd_hit_volume        =    150
  1052.     snd_hit_pitch        =    4000
  1053. end
  1054. ;------------------------------------------------------------- ;
  1055. ;       modified KYTERNESER HUBI 
  1056. ;    Kann exakt der 24 entsprechen, weil es sich nur durch bevorzugte 
  1057. ;     Flugh"he von dieser unterscheidet.
  1058. ;  
  1059. modify_vehicle     28
  1060.     snd_normal_sample    =    sounds/heli02.wav
  1061.     snd_normal_pitch    =    -3000
  1062.     snd_normal_volume    =     90
  1063.  
  1064.     snd_fire_sample        =    sounds/mg2.wav
  1065.     snd_fire_volume        =    90
  1066.                   snd_fire_pitch                =          -4000
  1067.  
  1068.     snd_wait_sample        =    sounds/heli02.wav
  1069.     snd_wait_pitch        =    -5000
  1070.     snd_wait_volume        =    60
  1071.  
  1072.     snd_goingdown_sample    =    sounds/heli02.wav
  1073.     snd_goingdown_pitch    =    -9000    
  1074.     snd_goingdown_volume    =    180
  1075.  
  1076.     snd_explode_sample    =    sounds/smex05.wav
  1077.     snd_explode_pitch    =    0    
  1078.     snd_explode_volume    =    180
  1079.  
  1080.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1081.     snd_crashland_volume    =    90
  1082.  
  1083.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1084.     snd_crashvhcl_volume    =    90
  1085.  
  1086.     snd_genesis_sample    =    sounds/lowapp.wav
  1087.     snd_genesis_volume    =    90
  1088.     snd_genesis_pitch    =    1000
  1089. end
  1090. ;------------------------------------------------------------- 
  1091. ;    ACHILLES    WAFFE FÜR KYTERNESER-HUBI.
  1092. ;    Rakete
  1093. ;
  1094. modify_weapon     28
  1095.     snd_normal_sample    =    sounds/Idle01.wav
  1096.     snd_normal_volume    =    120
  1097.     snd_normal_pitch    =    5000
  1098.  
  1099.     snd_hit_sample        =    sounds/Smex002.wav
  1100.     snd_hit_volume        =    180
  1101.     snd_hit_pitch        =    0
  1102. end
  1103. ;------------------------------------------------------------- 
  1104. ;       KYTERNESER OHRMU         (Aufklärungs-Sattelit)
  1105. ;   
  1106. modify_vehicle     29
  1107.     snd_normal_sample      =    sounds/kythjet.wav
  1108.     snd_normal_pitch               =    0
  1109.     snd_normal_volume          =     90
  1110.  
  1111.     snd_wait_sample        =    sounds/kythjet.wav
  1112.     snd_wait_pitch        =    -5000
  1113.     snd_wait_volume        =    60
  1114.  
  1115.     snd_fire_sample        =    sounds/mg2.wav
  1116.     snd_fire_volume        =    90
  1117.  
  1118.     snd_goingdown_sample    =    sounds/flyby01.wav
  1119.     snd_goingdown_pitch    =    3000    
  1120.     snd_goingdown_volume    =    120
  1121.  
  1122.     snd_explode_sample    =    sounds/bumm04.wav
  1123.     snd_explode_pitch      =    3000    
  1124.     snd_explode_volume     =    210
  1125.  
  1126.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1127.     snd_crashland_volume    =    90
  1128.  
  1129.     snd_genesis_sample    =    sounds/lowapp.wav
  1130.     snd_genesis_volume    =    90
  1131.     snd_genesis_pitch    =    1000
  1132.  
  1133.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1134.     snd_crashvhcl_volume    =    90
  1135. end
  1136. ;------------------------------------------------------------- ;
  1137. ;       KYTERNESER GIGANT        (Klassischer Ufo-Look)
  1138. ;    Unterscheidet sich nur durch die bevorzugte Flugh"he von der 27,
  1139. ;    sollte einfach von dort kopiert werden.  
  1140. ;
  1141. modify_vehicle     30
  1142.     snd_normal_sample      =    sounds/kythjet.wav
  1143.     snd_normal_pitch     =    0
  1144.     snd_normal_volume            =     150
  1145.  
  1146.     snd_wait_sample        =    sounds/kythjet.wav
  1147.     snd_wait_pitch        =    -5000
  1148.     snd_wait_volume        =    150
  1149.  
  1150.     snd_fire_sample        =    sounds/mg2.wav
  1151.     snd_fire_volume        =    90
  1152.                 snd_fire_pitch                       =          -4000
  1153.  
  1154.     snd_goingdown_sample    =    sounds/kythjet.wav
  1155.     snd_goingdown_pitch    =    -10000    
  1156.     snd_goingdown_volume    =    120
  1157.  
  1158.     snd_explode_sample    =    sounds/bumm04.wav
  1159.     snd_explode_pitch      =    3000    
  1160.     snd_explode_volume     =    210
  1161.  
  1162.     snd_genesis_sample    =    sounds/lowapp.wav
  1163.     snd_genesis_volume    =    90
  1164.     snd_genesis_pitch    =    1000
  1165.  
  1166.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1167.     snd_crashland_volume    =    90
  1168.  
  1169.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1170.     snd_crashvhcl_volume    =    90
  1171.  
  1172. end
  1173. ;------------------------------------------------------------- ;
  1174. ;       COHEN        WAFFE FÜR DEN KYTERNESER-GIGANTEN
  1175. ;       LaserSchuß
  1176. ;
  1177. modify_weapon        30
  1178.     snd_normal_sample       =    sounds/aloop3.wav
  1179.     snd_normal_volume      =    150
  1180.     snd_normal_pitch       =    10000
  1181.  
  1182.     snd_hit_sample        =    sounds/Gigshot.wav
  1183.     snd_hit_volume        =    150
  1184.     snd_hit_pitch        =    0
  1185. end
  1186. ;------------------------------------------------------------- ;
  1187. ;    KYTERNESER TRICKINA
  1188. ;    schneller Jet
  1189. ;   
  1190. modify_vehicle     31
  1191.     snd_normal_sample      =    sounds/bigjet03.wav
  1192.     snd_normal_pitch               =    0
  1193.     snd_normal_volume           =     90
  1194.  
  1195.     snd_wait_sample        =    sounds/bigjet03.wav
  1196.     snd_wait_pitch        =    -5000
  1197.     snd_wait_volume        =    60
  1198.  
  1199.     snd_fire_sample        =    sounds/mg2.wav
  1200.     snd_fire_volume        =    90
  1201.                 snd_fire_pitch                       =          -4000
  1202.  
  1203.     snd_goingdown_sample    =    sounds/flyby01.wav
  1204.     snd_goingdown_pitch    =    3000    
  1205.     snd_goingdown_volume    =    120
  1206.  
  1207.     snd_explode_sample    =    sounds/bumm04.wav
  1208.     snd_explode_pitch      =    3000    
  1209.     snd_explode_volume     =    210
  1210.  
  1211.     snd_genesis_sample    =    sounds/lowapp.wav
  1212.     snd_genesis_volume    =    90
  1213.     snd_genesis_pitch    =    1000
  1214.  
  1215.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1216.     snd_crashland_volume    =    90
  1217.  
  1218.                snd_crashvhcl_sample    =    sounds/crashve.wav
  1219.     snd_crashvhcl_volume    =    90
  1220.  
  1221. end
  1222. ;--------------------------------------------------------------------------------------
  1223. ;       TRICHINENBEFALL
  1224. ;    Kleine, schnelle und starke Lenkrakete für
  1225. ;    den KYTERNESER-JET
  1226. ;   
  1227. modify_weapon     31
  1228.     snd_normal_sample    =    sounds/Idle01.wav
  1229.     snd_normal_volume    =    120
  1230.     snd_normal_pitch    =    5000
  1231.  
  1232.     snd_hit_sample        =    sounds/Smex002.wav
  1233.     snd_hit_volume        =    180
  1234.     snd_hit_pitch        =    0
  1235. end
  1236. ;---------------------------------------------------------------------------------------------------
  1237. ;
  1238. ;
  1239. ;
  1240. ;                         Meet the TAERKASTEN:
  1241. ;                         Holy, brave and totally fanatic
  1242. ;
  1243. ;
  1244. ;---------------------------------------------------------------------------------------------------
  1245. ;--------------------------------------------------------------------------------------------------------------------
  1246. ;
  1247. ;    TAERKASTEN-PANZER        (Weltkriegs 1 - Tank)
  1248. ;
  1249. modify_vehicle     32
  1250.     snd_normal_sample    =    sounds/Tucker2.wav
  1251.     snd_normal_pitch    =    -2000
  1252.     snd_normal_volume    =             90
  1253.  
  1254.     snd_wait_sample        =    sounds/Tucker2.wav
  1255.     snd_wait_pitch        =    0
  1256.     snd_wait_volume        =    60
  1257.  
  1258.     snd_fire_sample        =    sounds/mg3.wav
  1259.     snd_fire_volume        =    90
  1260.                  snd_fire_pitch                     =              0
  1261.  
  1262.     snd_explode_sample    =    sounds/grex01.wav
  1263.     snd_explode_pitch    =    0    
  1264.     snd_explode_volume    =    150
  1265.     
  1266.     snd_genesis_sample    =    sounds/lowapp.wav
  1267.     snd_genesis_volume    =    90
  1268.     snd_genesis_pitch    =          0
  1269.             
  1270.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1271.     snd_crashvhcl_volume    =    90
  1272.  
  1273.     snd_crashland_sample    =    sounds/crashve3.wav
  1274.     snd_crashland_volume    =    90
  1275.  
  1276. end
  1277. ;----------------------------------------------------------------------------------------------------------------
  1278. ;
  1279. ;       FOGGWULF        WAFFE FÜR TAERKASTENPANZER.
  1280. ;       Panzer-Granate
  1281. ;
  1282. modify_weapon   32
  1283.     snd_launch_sample    =     sounds/bumm01.wav
  1284.     snd_launch_volume    =    150
  1285.     snd_launch_pitch    =    3000
  1286.  
  1287.     snd_normal_sample    =    sounds/zoom02.wav
  1288.     snd_normal_volume    =    65
  1289.     snd_normal_pitch    =    0
  1290.  
  1291.     snd_hit_sample        =    sounds/smex002.wav
  1292.     snd_hit_volume        =    210
  1293.     snd_hit_pitch        =    0
  1294. end
  1295. ;----------------------------------------------------------------------------------------------------------------
  1296. ;---------------------------------------------------------------------------------------------------
  1297. ;
  1298. ;        HETZEL
  1299. ;  
  1300. modify_vehicle     33
  1301.     snd_normal_sample      =    sounds/propo2.wav
  1302.     snd_normal_pitch           =    -7000
  1303.     snd_normal_volume           =     90
  1304.  
  1305.     snd_wait_sample        =    sounds/propo2.wav
  1306.     snd_wait_pitch        =    0
  1307.     snd_wait_volume        =    60
  1308.  
  1309.     snd_fire_sample        =    sounds/mg3.wav
  1310.     snd_fire_volume        =    90
  1311.  
  1312.     snd_goingdown_sample    =    sounds/flyby01.wav
  1313.     snd_goingdown_pitch    =    3000    
  1314.     snd_goingdown_volume    =    120
  1315.  
  1316.     snd_explode_sample           =    sounds/bumm04.wav
  1317.     snd_explode_pitch      =    3000    
  1318.     snd_explode_volume     =    210
  1319.  
  1320.     snd_genesis_sample    =    sounds/lowapp.wav
  1321.     snd_genesis_volume    =    90
  1322.     snd_genesis_pitch    =    1000
  1323.  
  1324.     snd_crashland_sample    =    sounds/crashve3.wav
  1325.     snd_crashland_volume    =    90
  1326.  
  1327.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1328.     snd_crashvhcl_volume    =    90
  1329. end
  1330. ;--------------------------------------------------------------------------------------------
  1331. ;
  1332. ;      PIFF PAFF 
  1333. ;    MG Ratterpeng
  1334. ;
  1335. modify_weapon     33
  1336.     snd_launch_sample    =     sounds/hetzgun.wav
  1337.     snd_launch_volume    =    150
  1338.     snd_launch_pitch    =    5000
  1339.  
  1340.     snd_normal_sample    =    sounds/flyby01.wav
  1341.     snd_normal_volume    =    60
  1342.     snd_normal_pitch    =    8000
  1343.  
  1344.     snd_hit_sample        =    sounds/smex003.wav
  1345.     snd_hit_volume        =    90
  1346.     snd_hit_pitch        =    0
  1347. end
  1348. ;----------------------------------------------------------------------------------
  1349. ;
  1350. ;       TAERKASTEN BRONSTEIJN KAMPFSATELLIT  (MEGASTRANGE)
  1351. ;
  1352. modify_vehicle     34
  1353.     snd_normal_sample      =    sounds/bronman.wav
  1354.     snd_normal_pitch    =    4000
  1355.     snd_normal_volume          =     150
  1356.  
  1357.     snd_wait_sample        =    sounds/bronman.wav
  1358.     snd_wait_pitch        =              0
  1359.     snd_wait_volume        =    70
  1360.  
  1361.     snd_fire_sample        =    sounds/mg3.wav
  1362.     snd_fire_volume        =    90
  1363.  
  1364.     snd_goingdown_sample    =    sounds/flyby01.wav
  1365.     snd_goingdown_pitch    =    3000    
  1366.     snd_goingdown_volume    =    120
  1367.  
  1368.     snd_explode_sample           =    sounds/bumm04.wav
  1369.     snd_explode_pitch      =    3000    
  1370.     snd_explode_volume     =    210
  1371.  
  1372.     snd_genesis_sample    =    sounds/lowapp.wav
  1373.     snd_genesis_volume    =    90
  1374.     snd_genesis_pitch    =    1000
  1375.  
  1376.     snd_crashland_sample    =    sounds/crashve3.wav
  1377.     snd_crashland_volume    =    90
  1378.  
  1379.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1380.     snd_crashvhcl_volume    =    90
  1381. end
  1382. ;-----------------------------------------------------------------------------------------------------------------
  1383. ;  
  1384. ;       BRONSTEIJNS_NEFFE       Waffe für BRONSTEIJN (Killer-Satellitt) 
  1385. ;       LASER-FLASH / HAUT absolut übel rein.
  1386. ;
  1387. modify_weapon 34
  1388.     snd_normal_sample       =    sounds/zoom01.wav
  1389.     snd_normal_volume      =    250
  1390.     snd_normal_pitch       =    4000
  1391.  
  1392.     snd_hit_sample        =    sounds/bronbumm.wav
  1393.     snd_hit_volume        =    350
  1394.     snd_hit_pitch        =    0
  1395. end
  1396. ;----------------------------------------------------------------------------------
  1397. ;
  1398. ;       TAERKASTEN BRONSTEIJN KAMPFSATELLIT  (MEGASTRANGE)
  1399. ;    Version fuer User
  1400. ;
  1401. modify_vehicle     134
  1402.     snd_normal_sample      =    sounds/bronman.wav
  1403.     snd_normal_pitch    =    4000
  1404.     snd_normal_volume          =     150
  1405.  
  1406.     snd_wait_sample        =    sounds/bronman.wav
  1407.     snd_wait_pitch        =              0
  1408.     snd_wait_volume        =    70
  1409.  
  1410.     snd_fire_sample        =    sounds/mg3.wav
  1411.     snd_fire_volume        =    90
  1412.  
  1413.     snd_goingdown_sample    =    sounds/flyby01.wav
  1414.     snd_goingdown_pitch    =    3000    
  1415.     snd_goingdown_volume    =    120
  1416.  
  1417.     snd_explode_sample           =    sounds/bumm04.wav
  1418.     snd_explode_pitch      =    3000    
  1419.     snd_explode_volume     =    210
  1420.  
  1421.     snd_genesis_sample    =    sounds/lowapp.wav
  1422.     snd_genesis_volume    =    90
  1423.     snd_genesis_pitch    =    1000
  1424.  
  1425.     snd_crashland_sample    =    sounds/crashve3.wav
  1426.     snd_crashland_volume    =    90
  1427.  
  1428.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1429.     snd_crashvhcl_volume    =    90
  1430. end
  1431. ;-----------------------------------------------------------------------------------------------------------------
  1432. ;  
  1433. ;       BRONSTEIJNS_NEFFE       Waffe für BRONSTEIJN (Killer-Satellitt) 
  1434. ;       LASER-FLASH / HAUT absolut übel rein.
  1435. ;    User-Version
  1436. ;
  1437. modify_weapon 20
  1438.     snd_normal_sample       =    sounds/zoom01.wav
  1439.     snd_normal_volume      =    250
  1440.     snd_normal_pitch       =    4000
  1441.  
  1442.     snd_hit_sample        =    sounds/bronbumm.wav
  1443.     snd_hit_volume        =    350
  1444.     snd_hit_pitch        =    0
  1445. end
  1446. ;----------------------------------------------------------------------------------
  1447. ;
  1448. ;       TAERKASTEN OTSCHKO     Satellit mit großem Radarbereich.
  1449. ;
  1450. modify_vehicle     35
  1451.     snd_normal_sample      =    sounds/bigjet03.wav
  1452.     snd_normal_pitch    =    -7000
  1453.     snd_normal_volume            =     90
  1454.  
  1455.     snd_wait_sample        =    sounds/bigjet03.wav
  1456.     snd_wait_pitch        =         -9000
  1457.     snd_wait_volume        =    90
  1458.  
  1459.     snd_goingdown_sample    =    sounds/flyby01.wav
  1460.     snd_goingdown_pitch    =    3000    
  1461.     snd_goingdown_volume    =    120
  1462.  
  1463.     snd_explode_sample    =    sounds/bumm04.wav
  1464.     snd_explode_pitch      =    3000    
  1465.     snd_explode_volume     =    210
  1466.  
  1467.     snd_genesis_sample    =    sounds/lowapp.wav
  1468.     snd_genesis_volume    =    90
  1469.     snd_genesis_pitch    =    1000
  1470.  
  1471.     snd_crashland_sample    =    sounds/crashve3.wav
  1472.     snd_crashland_volume    =    90
  1473.  
  1474.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1475.     snd_crashvhcl_volume    =    90
  1476.  
  1477. end
  1478. ;----------------------------------------------------------------------------------
  1479. ;
  1480. ;       TAERKASTEN SERP     
  1481. ;    Geschoßähnliches Flug-Gerät, RAKETENFAHRZEUG... ganz neu...
  1482. ;
  1483. modify_vehicle     36
  1484.     snd_normal_sample    =    sounds/jaul.wav
  1485.     snd_normal_volume    =              120
  1486.  
  1487.     snd_explode_sample    =    sounds/bumm04.wav
  1488.     snd_explode_volume    =    150
  1489.  
  1490.     snd_genesis_sample    =    sounds/lowapp.wav
  1491.     snd_genesis_volume    =    90
  1492.     snd_genesis_pitch    =    1000
  1493.  
  1494.     snd_crashvhcl_sample    =    sounds/crashve.wav
  1495.     snd_crashvhcl_pitch    =    -500
  1496.     snd_crashvhcl_volume    =    90
  1497.  
  1498.     snd_crashland_sample    =    sounds/crashve3.wav
  1499.     snd_crashland_pitch    =    -1000
  1500.     snd_crashland_volume    =    90
  1501.  
  1502. end
  1503. ;--------------------------------------------------------------------------------------------
  1504. ;
  1505. ;       WAFFE FÜR RAKETENFLUGZEUG 
  1506. ;
  1507. modify_weapon   36
  1508.  
  1509.     snd_launch_sample    =     sounds/bumm04.wav
  1510.     snd_launch_volume    =    150
  1511.     snd_launch_pitch    =    2000
  1512.  
  1513.     snd_normal_sample    =    sounds/Idle01.wav
  1514.     snd_normal_volume    =    120
  1515.     snd_normal_pitch    =    4000
  1516.  
  1517.     snd_hit_sample        =    sounds/Smex05.wav
  1518.     snd_hit_volume        =    150
  1519.     snd_hit_pitch        =    0
  1520. end
  1521. ;--------------------------------------------------------------------------------------------------------
  1522. ;
  1523. ;    TAERKASTEN LEONID
  1524. ;    Weltkrieg 1 - Panzer / übelst fettes Ding
  1525. ;   
  1526. modify_vehicle     37
  1527.     snd_normal_sample    =    sounds/leogo8.wav
  1528.     snd_normal_pitch    =    -4000
  1529.     snd_normal_volume    =            90
  1530.  
  1531.     max_pitch        =    0.4    
  1532.  
  1533.     snd_wait_sample        =    sounds/leoidle8.wav
  1534.     snd_wait_pitch        =    0
  1535.     snd_wait_volume        =    90
  1536.  
  1537.     snd_fire_sample        =    sounds/mg3.wav
  1538.     snd_fire_volume        =    90
  1539.                 snd_fire_pitch                      =             0               
  1540.  
  1541.                 snd_explode_sample    =    sounds/grex01.wav
  1542.     snd_explode_pitch    =    0    
  1543.     snd_explode_volume    =    150
  1544.     
  1545.     snd_genesis_sample    =    sounds/lowapp.wav
  1546.     snd_genesis_volume    =    90
  1547.     snd_genesis_pitch    =          -5000
  1548.             
  1549.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1550.     snd_crashvhcl_volume    =    90
  1551.  
  1552.     snd_crashland_sample    =    sounds/crashve3.wav
  1553.     snd_crashland_volume    =    90
  1554. end
  1555. ;--------------------------------------------------------------------------------------------------------
  1556. ;
  1557. ;       FOGGWULF2
  1558. ;    Schwere Granate für den großen fetten 
  1559. ;    TAERKASTEN-Panzer
  1560. ;   
  1561. modify_weapon     37
  1562.     snd_launch_sample    =     sounds/bumm04.wav
  1563.     snd_launch_volume    =    150
  1564.     snd_launch_pitch    =    6000
  1565.  
  1566.     snd_normal_sample    =    sounds/zoom02.wav
  1567.     snd_normal_volume    =    60
  1568.     snd_normal_pitch    =    0
  1569.  
  1570.     snd_hit_sample        =    sounds/smex02.wav
  1571.     snd_hit_volume        =    210
  1572.     snd_hit_pitch        =    0
  1573. end
  1574. ;----------------------------------------------------------------------------------------------------------------
  1575. ;
  1576. ;          MNOSJETZ 
  1577. ;    Doppeldecker
  1578. ;
  1579. ;
  1580. modify_vehicle     38
  1581.     snd_normal_sample      =    sounds/propo2.wav
  1582.     snd_normal_pitch     =    -7000
  1583.     snd_normal_volume           =     90
  1584.  
  1585.     snd_wait_sample        =    sounds/propo2.wav
  1586.     snd_wait_pitch        =    0
  1587.     snd_wait_volume        =    60
  1588.  
  1589.     snd_fire_sample        =    sounds/mg3.wav
  1590.     snd_fire_volume        =    90
  1591.  
  1592.     snd_goingdown_sample    =    sounds/flyby01.wav
  1593.     snd_goingdown_pitch    =    3000    
  1594.     snd_goingdown_volume    =    120
  1595.  
  1596.     snd_explode_sample           =    sounds/bumm04.wav
  1597.     snd_explode_pitch      =    3000    
  1598.     snd_explode_volume     =    210
  1599.  
  1600.     snd_genesis_sample    =    sounds/lowapp.wav
  1601.     snd_genesis_volume    =    90
  1602.     snd_genesis_pitch    =    1000
  1603.  
  1604.     snd_crashland_sample    =    sounds/crashve3.wav
  1605.     snd_crashland_volume    =    90
  1606.  
  1607.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1608.     snd_crashvhcl_volume    =    90
  1609. end
  1610. ;--------------------------------------------------------------------------------------------
  1611. ;
  1612. ;      PAVIAN   AFFE FÜR TAERKASTEN-FLUGZEUG. 
  1613. ;    
  1614. ;
  1615. modify_weapon     38
  1616.     snd_normal_sample    =    sounds/flyby01.wav
  1617.     snd_normal_volume    =    40
  1618.     snd_normal_pitch    =    8000
  1619.  
  1620.     snd_hit_sample        =    sounds/smex003.wav
  1621.     snd_hit_volume        =    90
  1622.     snd_hit_pitch        =    0
  1623. end
  1624. ;---------------------------------------------------------------------------------------------------
  1625. ;
  1626. ;       TAERKASTEN ZEPPELIN 
  1627. ;  
  1628. modify_vehicle     131
  1629.     snd_normal_sample      =    sounds/zepp.wav
  1630.     snd_normal_pitch                =    0
  1631.     snd_normal_volume            =     170
  1632.  
  1633.     max_pitch        =    0.2
  1634.  
  1635.     snd_wait_sample        =    sounds/zepp.wav
  1636.     snd_wait_pitch        =    0
  1637.     snd_wait_volume        =    200
  1638.  
  1639.     snd_fire_sample        =    sounds/mg3.wav
  1640.     snd_fire_volume        =    90
  1641.  
  1642.     snd_goingdown_sample    =    sounds/flyby01.wav
  1643.     snd_goingdown_pitch    =    3000    
  1644.     snd_goingdown_volume    =    120
  1645.  
  1646.     snd_explode_sample           =    sounds/bumm04.wav
  1647.     snd_explode_pitch      =    3000    
  1648.     snd_explode_volume     =    210
  1649.  
  1650.     snd_genesis_sample    =    sounds/lowapp.wav
  1651.     snd_genesis_volume    =    90
  1652.     snd_genesis_pitch    =    1000
  1653.  
  1654.     snd_crashland_sample    =    sounds/crashve3.wav
  1655.     snd_crashland_volume    =    90
  1656.  
  1657.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1658.     snd_crashvhcl_volume    =    90
  1659. end
  1660. ;--------------------------------------------------------------------------------------------
  1661. ;
  1662. ;      ALI_BABA 
  1663. ;    1000 Pfund Bombe! 
  1664. ;
  1665. modify_weapon     18
  1666.     snd_launch_sample    =     sounds/mg1.wav
  1667.     snd_launch_volume    =    60
  1668.     snd_launch_pitch       =        0
  1669.  
  1670.     snd_normal_sample    =    sounds/flyby01.wav
  1671.     snd_normal_volume    =    90
  1672.     snd_normal_pitch    =    2500
  1673.  
  1674.     snd_hit_sample        =    sounds/roboex1.wav
  1675.     snd_hit_volume        =    500
  1676.     snd_hit_pitch        =    0
  1677. end
  1678.  
  1679. ;---------------------------------------------------------------------------------------------------
  1680. ;
  1681. ;           USER-Robo
  1682. ;    
  1683. modify_vehicle 56
  1684.     snd_normal_sample    =    sounds/usrrob.wav
  1685.     snd_normal_pitch    =    0
  1686.     snd_normal_volume    =    1000
  1687.  
  1688. ; DAS COCKPIT-SAMPLE des ROBOS und dessen NORMAL-SAMPLE sind
  1689. ; sehr wichtig. Diese wird man die meiste Zeit h"ren.
  1690. ;    snd_cockpit_sample    =    sounds/usrcock.wav
  1691. ;    snd_cockpit_pitch    =    0
  1692. ;    snd_cockpit_volume    =    60
  1693. ;
  1694. ; Anmerkung:     Beide BEAMFX sind nur beim USER-ROBO notwendig.
  1695. ;        FeindRobos k"nnen sich nicht beamen.
  1696. ;        Sinn macht noch ein BEAMIN bei FAHRZEUGE 
  1697. ;        ... ich wei~ jetzt aber nicht ob das funktioniert.
  1698. ;        Weiterhin m?ssen die L"ngen ungef"hr eingehalten werden.
  1699. ;        BEAMIN:    2 sec
  1700. ;        BEAMOUT:    1 sec 
  1701.                     
  1702.     snd_beamin_sample    =     sounds/beamin.wav
  1703.     snd_beamin_volume    =     250
  1704.  
  1705.     snd_beamout_sample    =     sounds/beamout.wav    ; reversed und k?rzer :-)
  1706.     snd_beamout_volume    =     210
  1707.  
  1708.  
  1709.     snd_explode_sample      =    sounds/roboex1.wav
  1710.     snd_explode_pitch      =    0    
  1711.     snd_explode_volume     =    1000
  1712.                 
  1713.     snd_build_sample    =     sounds/build.wav
  1714.     snd_build_volume    =     350
  1715. end 
  1716. ;--------------------------------------------------------------------------------------------------------
  1717. ;--------------------------------------------------------------------------------------------------------------------------------------
  1718. ;    WAFFEN FsR USER-ROBO    90......93
  1719. ;--------------------------------------------------------------------------------------------------------------------------------------
  1720. ;
  1721. ;    BASIC_FLAKFEUJA    Ist eine MG-Flak !    
  1722. ;       SPEZIALOBJEKT:    EINSCHUSS        (Vergleiche Waffe 49 !)
  1723. ;
  1724. modify_weapon     90
  1725.     snd_hit_sample          =     sounds/bumm01.wav
  1726.     snd_hit_volume          =     150
  1727.                 snd_hit_pitch                       =             0
  1728.  
  1729.     snd_launch_sample    =     sounds/flak02.wav
  1730.     snd_launch_volume    =    120
  1731.     snd_launch_pitch    =    6000
  1732.  
  1733.     snd_normal_sample    =    sounds/idle01.wav
  1734.     snd_normal_pitch    =    4000
  1735.     snd_normal_volume    =    60
  1736. end
  1737. ;-------------------------------------------------------------
  1738. ;
  1739. ;    Die Robo MG∩s
  1740. ;
  1741. ;
  1742. modify_weapon 91
  1743.     snd_hit_sample          =     sounds/bumm01.wav
  1744.     snd_hit_volume          =     150
  1745.                 snd_hit_pitch                       =             0
  1746.  
  1747.     snd_launch_sample    =     sounds/flak02.wav
  1748.     snd_launch_volume    =    120
  1749.     snd_launch_pitch    =    6500
  1750.  
  1751.     snd_normal_sample    =    sounds/idle01.wav
  1752.     snd_normal_pitch    =    4000
  1753.     snd_normal_volume    =    60
  1754. end
  1755. modify_weapon 92
  1756.     snd_hit_sample          =     sounds/bumm01.wav
  1757.     snd_hit_volume          =     150
  1758.                 snd_hit_pitch                       =             0
  1759.  
  1760.     snd_launch_sample    =     sounds/flak02.wav
  1761.     snd_launch_volume    =    120
  1762.     snd_launch_pitch    =    5800
  1763.  
  1764.     snd_normal_sample    =    sounds/idle01.wav
  1765.     snd_normal_pitch    =    3000
  1766.     snd_normal_volume    =    60
  1767. end
  1768. modify_weapon 93
  1769.     snd_hit_sample          =     sounds/bumm01.wav
  1770.     snd_hit_volume          =     150
  1771.                 snd_hit_pitch                       =             0
  1772.  
  1773.     snd_launch_sample    =     sounds/flak02.wav
  1774.     snd_launch_volume    =    120
  1775.     snd_launch_pitch    =    5000
  1776.  
  1777.     snd_normal_sample    =    sounds/idle01.wav
  1778.     snd_normal_pitch    =    3000
  1779.     snd_normal_volume    =    60
  1780. end
  1781. ;--------------------------------------------------------
  1782. ;    Die Internet Variante
  1783. ;--------------------------------------------------------
  1784. modify_weapon 120
  1785.     snd_hit_sample          =     sounds/bumm01.wav
  1786.     snd_hit_volume          =     150
  1787.                 snd_hit_pitch                       =             0
  1788.  
  1789.     snd_launch_sample    =     sounds/flak02.wav
  1790.     snd_launch_volume    =    120
  1791.     snd_launch_pitch    =    5000
  1792.  
  1793.     snd_normal_sample    =    sounds/idle01.wav
  1794.     snd_normal_pitch    =    3000
  1795.     snd_normal_volume    =    60
  1796. end
  1797. ;--------------------------------------------------------------------------------------------------------------------------
  1798. ;------------------------------------------------------------------------------------------------------
  1799. ;        DER GROSSE KYTERNESER (Der unf"rmige mit dem Horn...)
  1800. ;------------------------------------------------------------------------------------------------------
  1801. modify_vehicle     57
  1802.     snd_normal_sample      =    sounds/kythrob.wav
  1803.     snd_normal_pitch                  =    -5000
  1804.     snd_normal_volume             =     1000
  1805.  
  1806.     snd_wait_sample        =    sounds/kythrob.wav
  1807.     snd_wait_pitch        =    -8000
  1808.     snd_wait_volume        =    1000
  1809.  
  1810.     snd_fire_sample        =    sounds/mg2.wav
  1811.     snd_fire_volume        =    90
  1812.                 snd_fire_pitch                       =          -4000
  1813.  
  1814.  
  1815.     snd_explode_sample      =    sounds/roboex1.wav
  1816.     snd_explode_pitch      =    0    
  1817.     snd_explode_volume     =    1000
  1818.  
  1819.     snd_genesis_sample    =    sounds/lowapp.wav
  1820.     snd_genesis_volume    =    90
  1821.     snd_genesis_pitch    =    1000
  1822.  
  1823.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1824.     snd_crashland_volume    =    90
  1825.  
  1826.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1827.      snd_crashvhcl_volume    =    90
  1828.                     
  1829.     snd_beamin_sample    =     sounds/beamin.wav
  1830.     snd_beamin_volume    =     250
  1831.  
  1832.     snd_beamout_sample    =     sounds/beamout.wav    
  1833.     snd_beamout_volume    =     210
  1834.                     
  1835.     snd_build_sample    =     sounds/build.wav
  1836.     snd_build_volume    =     350
  1837. end
  1838. ;---------------------------------------------------------------------------------------------------------
  1839. ;           KYTERNESER KLEIN, SIEHT GENAU WIE DER GIGANT AUS
  1840. ;                              Wird auch als Robo verwendet
  1841. ;------------------------------------------------------------------------------------------------------
  1842. modify_vehicle     59
  1843.     snd_normal_sample      =    sounds/kythrob.wav
  1844.     snd_normal_pitch     =    0
  1845.     snd_normal_volume            =     1000
  1846.  
  1847.     snd_wait_sample        =    sounds/kythrob.wav
  1848.     snd_wait_pitch        =    -5000
  1849.     snd_wait_volume        =    1000
  1850.  
  1851.     snd_fire_sample        =    sounds/mg2.wav
  1852.     snd_fire_volume        =    90
  1853.                 snd_fire_pitch                =          -4000
  1854.  
  1855.  
  1856.     snd_explode_sample      =    sounds/roboex1.wav
  1857.     snd_explode_pitch      =    0    
  1858.     snd_explode_volume     =    1000
  1859.  
  1860.     snd_genesis_sample    =    sounds/lowapp.wav
  1861.     snd_genesis_volume    =    90
  1862.     snd_genesis_pitch    =    1000
  1863.  
  1864.     snd_crashland_sample    =    sounds/Helicrsh.wav
  1865.     snd_crashland_volume    =    90
  1866.  
  1867.                 snd_crashvhcl_sample    =    sounds/crashve.wav
  1868.     snd_crashvhcl_volume    =    90
  1869.                     
  1870.     snd_beamin_sample    =     sounds/beamin.wav
  1871.     snd_beamin_volume    =     250
  1872.  
  1873.     snd_beamout_sample    =     sounds/beamout.wav
  1874.     snd_beamout_volume    =     210
  1875.                     
  1876.     snd_build_sample    =     sounds/build.wav
  1877.     snd_build_volume    =     350
  1878. end
  1879. ;---------------------------------------------------------------------------------------------------
  1880. ;
  1881. ;    MINI-KYTERNESER-FLAK
  1882. ;    Granaten
  1883. modify_weapon     83
  1884.     snd_launch_sample    =     sounds/shot1.wav
  1885.     snd_launch_volume    =    210
  1886.     snd_launch_pitch    =    0
  1887.  
  1888.     snd_normal_sample    =    sounds/_iii.wav
  1889.     snd_normal_volume    =    60
  1890.     snd_normal_pitch    =    0
  1891.  
  1892.     snd_hit_sample        =    sounds/explo1.wav
  1893.     snd_hit_volume        =    300
  1894.     snd_hit_pitch        =    1000
  1895. end
  1896. ;-------------------------------------------------------------
  1897. ;
  1898. ;    BIG-KYTERNESER-FLAK
  1899. ;    Schwere selbstlenkende Missilles
  1900. ;
  1901. modify_weapon     84
  1902.     snd_launch_sample    =     sounds/shot1.wav
  1903.     snd_launch_volume    =    210
  1904.     snd_launch_pitch    =    1000
  1905.  
  1906.     snd_normal_sample    =    sounds/_iii.wav
  1907.     snd_normal_volume    =    35
  1908.     snd_normal_pitch    =    0
  1909.  
  1910.     snd_hit_sample        =    sounds/explo1.wav
  1911.     snd_hit_volume        =    300
  1912.     snd_hit_pitch        =    1000
  1913. end
  1914. ;------------------------------------------------------------------
  1915. ;    Die Internet Variante
  1916. ;-----------------------------------------------------------------
  1917. modify_weapon     121
  1918.     snd_launch_sample    =     sounds/shot1.wav
  1919.     snd_launch_volume    =    210
  1920.     snd_launch_pitch    =    0
  1921.  
  1922.     snd_normal_sample    =    sounds/_iii.wav
  1923.     snd_normal_volume    =    60
  1924.     snd_normal_pitch    =    0
  1925.  
  1926.     snd_hit_sample        =    sounds/explo1.wav
  1927.     snd_hit_volume        =    300
  1928.     snd_hit_pitch        =    1000
  1929. end
  1930.  
  1931. ;-----------------------------------------------------------------
  1932. ;    Die Internet Variante
  1933. ;----------------------------------------------------------------
  1934. modify_weapon     122
  1935.     snd_normal_sample       =    sounds/aloop1.wav
  1936.     snd_normal_volume      =    150
  1937.     snd_normal_pitch       =    10000
  1938.  
  1939.     snd_hit_sample        =    sounds/brutzel.wav
  1940.     snd_hit_volume        =    150
  1941.     snd_hit_pitch        =    0
  1942.  
  1943.     snd_launch_sample    =     sounds/mykoblow.wav
  1944.     snd_launch_volume    =    200
  1945.     snd_launch_pitch    =    0
  1946. end
  1947.  
  1948. ;---------------------------------------------------------------------------------------------------------------------------------------------------
  1949. ;
  1950. ;    TAERKASTENROBO
  1951. ;
  1952. modify_vehicle     60
  1953.     snd_normal_sample      =    sounds/taerrob.wav
  1954.     snd_normal_pitch               =    0
  1955.     snd_normal_volume           =     1000
  1956.  
  1957.     snd_wait_sample        =    sounds/taerrob.wav
  1958.     snd_wait_pitch        =    -5000
  1959.     snd_wait_volume        =    1000
  1960.  
  1961.  
  1962.     snd_explode_sample    =      sounds/roboex1.wav
  1963.     snd_explode_pitch      =    2000    
  1964.     snd_explode_volume     =    000
  1965.  
  1966.     snd_crashland_sample    =    sounds/crashve3.wav
  1967.     snd_crashland_volume    =    90
  1968.  
  1969.            snd_crashvhcl_sample    =    sounds/crashve.wav
  1970.     snd_crashvhcl_volume    =    90
  1971.                     
  1972.     snd_beamin_sample    =     sounds/beamin.wav
  1973.     snd_beamin_volume    =     250
  1974.  
  1975.     snd_beamout_sample    =     sounds/beamout.wav
  1976.     snd_beamout_volume    =     210
  1977.                     
  1978.     snd_build_sample    =     sounds/build.wav
  1979.     snd_build_volume    =     350
  1980. end 
  1981. ;--------------------------------------------------------------------------------------------------------------------------------------
  1982. ;
  1983. ;       TAERKASTEN-ROBO-FLAK
  1984. ;       Schwere Granate
  1985. ;
  1986. modify_weapon   81
  1987.     snd_launch_sample    =     sounds/shot1.wav
  1988.     snd_launch_volume    =    150
  1989.     snd_launch_pitch    =    2000
  1990.  
  1991.     snd_normal_sample    =    sounds/zoom02.wav
  1992.     snd_normal_volume    =    90
  1993.     snd_normal_pitch    =    0
  1994.  
  1995.     snd_hit_sample        =    sounds/smex003.wav
  1996.     snd_hit_volume        =    150
  1997.     snd_hit_pitch        =    0
  1998. end
  1999. ;----------------------------------------------------------------------------------
  2000. ;    Die Internet Variante
  2001. ;---------------------------------------------------------------------------------
  2002. modify_weapon   123
  2003.     snd_launch_sample    =     sounds/shot1.wav
  2004.     snd_launch_volume    =    150
  2005.     snd_launch_pitch    =    2000
  2006.  
  2007.     snd_normal_sample    =    sounds/zoom02.wav
  2008.     snd_normal_volume    =    90
  2009.     snd_normal_pitch    =    0
  2010.  
  2011.     snd_hit_sample        =    sounds/smex003.wav
  2012.     snd_hit_volume        =    150
  2013.     snd_hit_pitch        =    0
  2014. end
  2015.  
  2016.  
  2017. ;------------------------------------------------------------------------------------------------------
  2018. ;
  2019. ;    SMALL USER AA FLAK
  2020. ;
  2021. ;--------------------------------------------------------------------------------------------------
  2022. modify_weapon     96
  2023.     snd_hit_sample        =     sounds/Gun1.wav
  2024.     snd_hit_volume        =     150
  2025.                 snd_hit_pitch              =             0
  2026.   
  2027.     snd_launch_sample    =     sounds/AAGun.wav
  2028.     snd_launch_volume    =    120
  2029.     snd_launch_pitch    =    -3000
  2030.  
  2031.     snd_normal_sample    =    sounds/idle01.wav
  2032.     snd_normal_pitch    =    4000
  2033.     snd_normal_volume    =    60
  2034. end
  2035. modify_vehicle 96
  2036.     snd_explode_sample    =    sounds/smex04.wav
  2037.     snd_explode_pitch    =    0    
  2038.     snd_explode_volume    =    180
  2039. end
  2040. ;-------------------------------------------------------------------------------------------------------------
  2041. ;
  2042. ;       USERFLAK0    Flak-Granate, explodiert noch im Flug.
  2043. ;    Waffe f?r USER-FLAKSTELLUNG / untere Flak1
  2044. ;
  2045. modify_weapon     100
  2046.     snd_hit_sample        =     sounds/bumm01.wav
  2047.     snd_hit_volume        =     150
  2048.                 snd_hit_pitch              =               0
  2049.   
  2050.     snd_launch_sample    =     sounds/flak02.wav
  2051.     snd_launch_volume    =    120
  2052.     snd_launch_pitch    =    0
  2053.  
  2054.     snd_normal_sample    =    sounds/idle01.wav
  2055.     snd_normal_pitch    =    4000
  2056.     snd_normal_volume    =    60
  2057. end
  2058. modify_vehicle 100
  2059.     snd_explode_sample    =    sounds/smex04.wav
  2060.     snd_explode_pitch    =    0    
  2061.     snd_explode_volume    =    180
  2062. end
  2063. ;-------------------------------------------------------------------------------------------------------------
  2064. ;
  2065. ;       USERFLAK1       Flak-Granate, explodiert noch im Flug.
  2066. ;    Waffe f?r USER-FlakStellung / untere Flak 2    *** kann v"llig der Waffe 100 entsprechen ***
  2067. ;
  2068. modify_weapon     101
  2069.     snd_hit_sample        =     sounds/bumm01.wav
  2070.     snd_hit_volume        =     150
  2071.                 snd_hit_pitch              =    0
  2072.  
  2073.     snd_launch_sample    =     sounds/flak02.wav
  2074.     snd_launch_volume    =    120
  2075.     snd_launch_pitch    =    0
  2076.  
  2077.     snd_normal_sample    =    sounds/idle01.wav
  2078.     snd_normal_pitch    =    4000
  2079.     snd_normal_volume    =    60
  2080. end
  2081. modify_vehicle 101
  2082.     snd_explode_sample    =    sounds/smex04.wav
  2083.     snd_explode_pitch    =    0    
  2084.     snd_explode_volume    =    180
  2085. end
  2086. ;-------------------------------------------------------------------------------------------------------------
  2087. ;
  2088. ;       USERFLAK2    Flak-Granate, explodiert noch im Flug.
  2089. ;    Waffe f?r User-Flakstellung / obere Waffe 1    *** kann v"llig der Waffe 100 entsprechen *** 
  2090. ;
  2091. modify_weapon     102
  2092.     snd_hit_sample        =     sounds/bumm01.wav
  2093.     snd_hit_volume        =     150
  2094.                 snd_hit_pitch              =               0
  2095.  
  2096.     snd_launch_sample    =     sounds/flak02.wav
  2097.     snd_launch_volume    =    120
  2098.     snd_launch_pitch    =    0
  2099.  
  2100.     snd_normal_sample    =    sounds/idle01.wav
  2101.     snd_normal_pitch    =    4000
  2102.     snd_normal_volume    =    60
  2103. end
  2104. modify_vehicle 102
  2105.     snd_explode_sample    =    sounds/smex04.wav
  2106.     snd_explode_pitch    =    0    
  2107.     snd_explode_volume    =    180
  2108. end
  2109. ;-------------------------------------------------------------------------------------------------------------
  2110. ;
  2111. ;       USERFLAK3    Flak-Granate, explodiert noch im Flug.
  2112. ;    Waffe f?r User-FlakStellung / obere Waffe 2    *** kann v"llig der Waffe 100 entsprechen ***
  2113. ;
  2114. modify_weapon     103
  2115.     snd_hit_sample        =     sounds/bumm01.wav
  2116.     snd_hit_volume        =     150
  2117.                 snd_hit_pitch              =               0
  2118.  
  2119.     snd_launch_sample    =     sounds/flak02.wav
  2120.     snd_launch_volume    =    120
  2121.     snd_launch_pitch    =    0
  2122.  
  2123.     snd_normal_sample    =    sounds/idle01.wav
  2124.     snd_normal_pitch    =    4000
  2125.     snd_normal_volume    =    60
  2126. end
  2127. modify_vehicle 103
  2128.     snd_explode_sample    =    sounds/smex04.wav
  2129.     snd_explode_pitch    =    0    
  2130.     snd_explode_volume    =    180
  2131. end
  2132. ;-------------------------------------------------------------------------------------------------------------
  2133. ;
  2134. ;       USERFLAK4    Flak-Granate, explodiert noch im Flug. 
  2135. ;    Waffe f?r USER-KRAFTWERKS-FLAK 1     *** kann v"llig der Waffe 100 entsprechen ***
  2136. ;
  2137. modify_weapon     104
  2138.     snd_hit_sample        =     sounds/bumm01.wav
  2139.     snd_hit_volume        =     150
  2140.                 snd_hit_pitch              =              0
  2141.  
  2142.     snd_launch_sample    =     sounds/flak02.wav
  2143.     snd_launch_volume    =    120
  2144.     snd_launch_pitch    =    0
  2145.  
  2146.     snd_normal_sample    =    sounds/idle01.wav
  2147.     snd_normal_pitch    =    4000
  2148.     snd_normal_volume    =    60
  2149. end
  2150. modify_vehicle 104
  2151.     snd_explode_sample    =    sounds/smex04.wav
  2152.     snd_explode_pitch    =    0    
  2153.     snd_explode_volume    =    180
  2154. end
  2155. ;-------------------------------------------------------------------------------------------------------------
  2156. ;
  2157. ;       USERFLAK5    Flak-Granate, explodiert noch im Flug.
  2158. ;    Waffe f?r USER-KRAFTWERKS-FLAK 2     *** kann v"llig der Waffe 100 entsprechen ***
  2159. ;
  2160. modify_weapon     105
  2161.     snd_hit_sample        =     sounds/bumm01.wav
  2162.     snd_hit_volume        =     150
  2163.                  snd_hit_pitch          =             0
  2164.  
  2165.     snd_launch_sample    =     sounds/flak02.wav
  2166.     snd_launch_volume    =    120
  2167.     snd_launch_pitch    =    0
  2168.  
  2169.     snd_normal_sample    =    sounds/idle01.wav
  2170.     snd_normal_pitch    =    4000
  2171.     snd_normal_volume    =    60
  2172. end
  2173. modify_vehicle 105
  2174.     snd_explode_sample    =    sounds/smex04.wav
  2175.     snd_explode_pitch    =    0    
  2176.     snd_explode_volume    =    180
  2177. end
  2178. ;----------------------------------------------------------------------------------------------------------
  2179. ;
  2180. ;                          STANDARDBODENFLAK
  2181. ;
  2182. modify_weapon     106
  2183.     snd_launch_sample    =     sounds/shot1.wav
  2184.     snd_launch_volume    =    210
  2185.     snd_launch_pitch    =    1000
  2186.  
  2187.     snd_normal_sample    =    sounds/_iii.wav
  2188.     snd_normal_volume    =    35
  2189.     snd_normal_pitch    =    0
  2190.  
  2191.     snd_hit_sample        =    sounds/explo1.wav
  2192.     snd_hit_volume        =    150
  2193.     snd_hit_pitch        =    1000
  2194. end
  2195. modify_vehicle  106
  2196.     snd_explode_sample    =    sounds/smex02.wav
  2197.     snd_explode_pitch    =    0    
  2198.     snd_explode_volume    =    180
  2199. end
  2200. ;---------------------------------------------------------------------------------------------------------
  2201. ;
  2202. ;                        Gitterturm-Flak
  2203. ;
  2204. modify_weapon     107
  2205.     snd_launch_sample    =     sounds/shot01.wav
  2206.     snd_launch_volume    =    210
  2207.     snd_launch_pitch    =    1000
  2208.  
  2209.     snd_normal_sample    =    sounds/zoom01.wav
  2210.     snd_normal_volume    =    90
  2211.     snd_normal_pitch    =    0
  2212.  
  2213.     snd_hit_sample        =    sounds/Smex002.wav
  2214.     snd_hit_volume        =    150
  2215.     snd_hit_pitch        =    0
  2216. end
  2217. modify_vehicle  107
  2218.     snd_explode_sample    =    sounds/smex02.wav
  2219.     snd_explode_pitch    =    0    
  2220.     snd_explode_volume    =    180
  2221. end
  2222. ;---------------------------------------------------------------------------------------------------------
  2223. ;
  2224. ;    TAERKASTENFLAK
  2225. ;
  2226. modify_weapon     108
  2227.     snd_launch_sample    =     sounds/shot01.wav
  2228.     snd_launch_volume    =    210
  2229.     snd_launch_pitch    =    1000
  2230.  
  2231.     snd_normal_sample    =    sounds/zoom01.wav
  2232.     snd_normal_volume    =    90
  2233.     snd_normal_pitch    =    0
  2234.  
  2235.     snd_hit_sample        =    sounds/Smex002.wav
  2236.     snd_hit_volume        =    150
  2237.     snd_hit_pitch        =    0
  2238. end
  2239. modify_vehicle  108
  2240.     snd_explode_sample    =    sounds/smex02.wav
  2241.     snd_explode_pitch    =    0    
  2242.     snd_explode_volume    =    180
  2243. end
  2244. ;---------------------------------------------------------------------------------------------------------
  2245. ;
  2246. ;    RADARSCHUESSEL
  2247. ;
  2248. ;
  2249. modify_vehicle  109
  2250.     snd_explode_sample    =    sounds/smex02.wav
  2251.     snd_explode_pitch    =    0    
  2252.     snd_explode_volume    =    180
  2253. end
  2254.  
  2255. ;-------------------------------------------------------------------------------------------------------
  2256. ;
  2257. ;     Feindflak 1 auf GEMSEKTOR und KRAFTWERK
  2258. ;
  2259. ;---------------------------------------------------------------------------------------------------------
  2260. ;
  2261. modify_weapon     111
  2262.     snd_launch_sample    =     sounds/shot1.wav
  2263.     snd_launch_volume    =    210
  2264.     snd_launch_pitch    =    1000
  2265.  
  2266.     snd_normal_sample    =    sounds/_iii.wav
  2267.     snd_normal_volume    =    35
  2268.     snd_normal_pitch    =    0
  2269.  
  2270.     snd_hit_sample        =    sounds/explo1.wav
  2271.     snd_hit_volume        =    300
  2272.     snd_hit_pitch        =    1000
  2273. end
  2274. modify_vehicle 111
  2275.     snd_explode_sample    =    sounds/smex04.wav
  2276.     snd_explode_pitch    =    0    
  2277.     snd_explode_volume    =    180
  2278. end
  2279. ;---------------------------------------------------------------------------------------------------------
  2280. ;
  2281. ;                    Alternative Feindflak
  2282. ;                    original ist 111
  2283. ;
  2284. ;
  2285. modify_weapon     115
  2286.     snd_launch_sample    =     sounds/shot1.wav
  2287.     snd_launch_volume    =    210
  2288.     snd_launch_pitch    =    1000
  2289.  
  2290.     snd_normal_sample    =    sounds/_iii.wav
  2291.     snd_normal_volume    =    35
  2292.     snd_normal_pitch    =    0
  2293.  
  2294.     snd_hit_sample        =    sounds/explo1.wav
  2295.     snd_hit_volume        =    300
  2296.     snd_hit_pitch        =    1000
  2297. end
  2298. modify_vehicle 115
  2299.     snd_explode_sample    =    sounds/smex04.wav
  2300.     snd_explode_pitch    =    0    
  2301.     snd_explode_volume    =    180
  2302. end
  2303. ;---------------------------------------------------------------------------------------------------------
  2304. ;
  2305. ;                    
  2306. ;               GRASGITTERFLAK
  2307. ;
  2308. ;
  2309. modify_weapon     116
  2310.     snd_launch_sample    =     sounds/shot1.wav
  2311.     snd_launch_volume    =    210
  2312.     snd_launch_pitch    =    1000
  2313.  
  2314.     snd_normal_sample    =    sounds/_iii.wav
  2315.     snd_normal_volume    =    35
  2316.     snd_normal_pitch    =    0
  2317.  
  2318.     snd_hit_sample        =    sounds/explo1.wav
  2319.     snd_hit_volume        =    300
  2320.     snd_hit_pitch        =    1000
  2321. end
  2322. modify_vehicle 116
  2323.     snd_explode_sample    =    sounds/smex04.wav
  2324.     snd_explode_pitch    =    0    
  2325.     snd_explode_volume    =    180
  2326. end
  2327. ;--------------------------------------------------------------------------------------------------------------------------
  2328. ;                     DIE DICKEN BROCKEN UND SCH╓NEN EXPLOSIONEN
  2329. ;
  2330. ;----------------------------------------------------------
  2331. ;----------------------------------------------------------------------------------------------------------------------------------
  2332. ;----------------------------------------------------------------------------------------------------------------------------------
  2333. ;
  2334. ;    BRUCH
  2335. ;
  2336. ;    Bruch sind sowohl "Kaschier"Explosionen an einstⁿrzenden
  2337. ;    HΣusern als auch zusΣtzliche wegfliegende Brocken an 
  2338. ;    explodierenden Fahrzeugen, etc.
  2339. ;
  2340. ;    GrundsΣtzlich ist zu sagen, da▀ BRUCH in jedem Fall eine TODGEBURT ist.
  2341. ;    Das hei▀t:    Alle diese Dinger sind normale Vehicle, die zum
  2342. ;            Zeitpunkt der Explosion im abstⁿrzenden Zustand
  2343. ;            aktiviert werden. (Und dann einfach runterfallen.)
  2344. ;    Das wiederum bedeutet: von BRUCH wird man nur
  2345. ;            +    GOINGDOWN     und
  2346. ;            +    EXPLODE    zu h÷ren bekommen.
  2347. ;
  2348. ;    Ich hatte allerinx ein Problem, dass ich manchmal nicht GOINGDOWN nehmen musste
  2349. ;    sondern NORMAL... hm... is noch nicht klar..... (siehe 84) damit die
  2350. ;    Brocken beim Wegfliegen pfeifen. (RΣtselhaft.)
  2351. ;
  2352. ;    Dabei wird gelegentlich zu experimentieren sein, mu▀ jetzt nun 
  2353. ;    ein GOINGDOWN genommen werden oder ein EXPLODE. (oder NORMAL)
  2354. ;    Weiterhin ist zu beachten, da▀ meist 8 Stⁿck davon gleichzeitig 
  2355. ;    aktiviert werden... Es mu▀ also nicht ALLES vertont werden.
  2356. ;
  2357. ;------------------------------------------------------------------------------------------------------------------
  2358. ;
  2359. ;    NOISY GROSSKRATER
  2360. ;    
  2361. ;               Angeknackste HochhΣuser fallen zum Krater zusammne
  2362. ;
  2363. ;
  2364. ;     
  2365. modify_vehicle     39
  2366.     snd_explode_sample           =    sounds/rumpel1.wav
  2367.     snd_explode_pitch       =    -2000    
  2368.     snd_explode_volume      =    450
  2369. end
  2370. ;----------------------------------------------------------------------------------------------
  2371. ;
  2372. ;           STECKENBRUCH, ein lΣnglicher Brocken
  2373. ;
  2374. modify_vehicle 40
  2375.     snd_explode_sample           =    sounds/shot7.wav
  2376.     snd_explode_pitch       =    0    
  2377.     snd_explode_volume      =    90
  2378. end
  2379. ;----------------------------------------------------------------------------------------------
  2380. ;
  2381. ;           KYTERNESER-BRUCHST▄CK    
  2382. ;
  2383. modify_vehicle 41
  2384.     snd_normal_sample      =    sounds/idle01.wav
  2385.     snd_normal_pitch       =    5000
  2386.     snd_normal_volume      =     90
  2387.  
  2388.     snd_goingdown_sample    =    sounds/idle01.wav
  2389.     snd_goingdown_pitch    =    5000    
  2390.     snd_goingdown_volume    =    90
  2391.  
  2392.     snd_explode_sample           =    sounds/shot01.wav
  2393.     snd_explode_pitch       =    0    
  2394.     snd_explode_volume      =    120
  2395. end
  2396. ;-----------------------------------------------------------------------------------------------
  2397. ;
  2398. ;    Additional Destruction Explosion 1
  2399. ;     
  2400. modify_vehicle 42
  2401. end
  2402. ;-----------------------------------------------------------------------------------------------
  2403. ;
  2404. ;    Additional Destruction Explosion 2
  2405. ;     
  2406. modify_vehicle 43
  2407. end
  2408. ;-----------------------------------------------------------------------------------------------
  2409. ;
  2410. ;    Additional Destruction Explosion 3
  2411. ;     
  2412. modify_vehicle 44
  2413. end
  2414. ;------------------------------------------------------------------------------------------
  2415. ;
  2416. ;           DUSTERWOLKENAUSSTOSS, glⁿhender Brocken
  2417. ;    der eine lange Rauchwolke hinter sich herzieht.     
  2418. ;
  2419. modify_vehicle 45
  2420. end
  2421. ;------------------------------------------------------------------------------------------
  2422. ;
  2423. ;           MINIBROCKEN, ganz kleiner Brocken    
  2424. ;
  2425. modify_vehicle 46
  2426. end
  2427. ;-----------------------------------------------------------------------------------------------
  2428. ;
  2429. ;    Additional Destruction Explosion 4, ZIEMLICH FETT UND GROSS
  2430. ;     
  2431. modify_vehicle 47
  2432. end
  2433. ;-----------------------------------------------------------------------------------------------
  2434. ;
  2435. ;    BlueExplonalZeukx, CHaos mit Blitzen
  2436. ;     
  2437. modify_vehicle    48
  2438. end
  2439. ;------------------------------------------------------------------------------------------------
  2440. ;
  2441. ;    Von 49 bis ...    liegen die neuen SOUND-"DummiEs"
  2442. ;    Eigentlich sind es keine. Weil: ich nehm die typischsten Sachen
  2443. ;    und fertige einfach eine Kopie davon an, die dann vertont wird, und
  2444. ;    NUR EINMAL  an die HΣuser rangebunden wird, gar nicht an die Fahrzeuge.
  2445. ;    Also: man sieht schon was.
  2446. ;
  2447. ;    TYPISCH    IST     F▄R     DIE     MEISTEN    H─USER:
  2448. ;        INTAKT        ----------->    1.Zerst÷rungsStufe    :    49 NOISY DUSTERWOLKE
  2449. ;        1.Zerst÷rungsStufe    ----------->    2.Zerst÷rungsStufe    :    51 NOISY MEDIUM EXPLO (SHK+PAL)
  2450. ;        2.Zerst÷rungsStufe    ----------->    KRATER        :    52 NOISY SMALL    EXPLO (SHK+PAL)    
  2451. ;
  2452. ;------------------------------------------------------------------------------------------------
  2453. ;
  2454. ;    NOISY DUSTERWOLKE
  2455. ;
  2456. ;    Die bekannte Dusterwolke.  
  2457. ;    H─USER:    INTAKT ------------------->    ANGEKNACKST / ANGER─UCHERT
  2458. ;     
  2459. modify_vehicle     49
  2460.     snd_explode_sample           =    sounds/explo1.wav
  2461.     snd_explode_pitch       =    1000    
  2462.     snd_explode_volume      =    150
  2463. end
  2464. ;------------------------------------------------------------------------------------------------
  2465. ;
  2466. ;    NOISY BIG EXPLO SHAKE PALETTE    
  2467. ;    
  2468. ;    GROSSE FETTE EXPLOSION / NUR WIRKLICH GROSSE, SEKTORF▄LLENDE GEB─UDE
  2469. ;    H─USER:    ANGEKNACKST -------------------> RICHTIG EINGEST▄RZT / SCHWER ANGESCHLAGEN
  2470. ;     
  2471. modify_vehicle     50
  2472.     snd_explode_sample     =               sounds/rumpel1.wav
  2473.                 snd_explode_pitch       =    0    
  2474.     snd_explode_volume      =    450
  2475. end
  2476. ;------------------------------------------------------------------------------------------------
  2477. ;
  2478. ;    NOISY MEDIUM EXPLO SHAKE PALETTE
  2479. ;    
  2480. ;    NORMALE EXPLOSION / GROSSE UND NORMALE GEB─UDE
  2481. ;    H─USER:    ANGEKNACKST -------------------> RICHTIG EINGEST▄RZT / SCHWER ANGESCHLAGEN
  2482. ;     
  2483. modify_vehicle     51
  2484.     snd_explode_sample     =               sounds/rumpel1.wav
  2485.                 snd_explode_pitch       =    8000    
  2486.     snd_explode_volume      =    450
  2487. end
  2488. ;------------------------------------------------------------------------------------------------
  2489. ;
  2490. ;    NOISY  SMALL  EXPLO SHAKE PALETTE
  2491. ;    
  2492. ;    EXPLOSION /  KLEINE GEB─UDE / GEB─UDERESTE
  2493. ;    H─USER:    ANGEKNACKST -------------------> RICHTIG EINGEST▄RZT / SCHWER ANGESCHLAGEN
  2494. ;     
  2495. modify_vehicle     52
  2496.     snd_explode_sample     =               sounds/smex06.wav
  2497.                 snd_explode_pitch       =    0    
  2498.     snd_explode_volume      =    450
  2499. end
  2500. ;------------------------------------------------------------------------------------------------
  2501. ;
  2502. ;    NOISY GESPLITTER
  2503. ;    
  2504. ;    Kleinere GartenZΣune, Masten, etc. splittern auseinander.
  2505. ;    Optisch:     Brocken, Steine (Splitter?) werden weggeschleudert...
  2506. ;     
  2507. modify_vehicle     53
  2508.     snd_explode_sample           =    sounds/explo1.wav
  2509.     snd_explode_pitch       =    1000    
  2510.     snd_explode_volume      =    150
  2511. end
  2512. ;------------------------------------------------------------------------------------------------
  2513. ;
  2514. ;    NOISY ZERBR╓SEL
  2515. ;    
  2516. ;    Felsen, SteinSΣulen, SteinTore werden zerlegt.
  2517. ;    Optisch: SteinBrocken werden weggeschleudert...
  2518. ;     
  2519. modify_vehicle     54
  2520.     snd_explode_sample           =    sounds/explo1.wav
  2521.     snd_explode_pitch       =    -4000    
  2522.     snd_explode_volume      =    150
  2523. end
  2524. ;------------------------------------------------------------------------------------------------
  2525. ;
  2526. ;    NOISY BLECHBRUCH
  2527. ;    
  2528. ;    STAHLPlatten werden zerhaun und verbeult.
  2529. ;    Kraftwerke, Bunker etc.
  2530. ;    Optisch: Eine Explosion.
  2531. ;     
  2532. modify_vehicle     55
  2533.     snd_explode_sample           =    sounds/Stahlbr.WAV
  2534.     snd_explode_pitch       =    2000    
  2535.     snd_explode_volume      =    150
  2536. end
  2537. ;----------------------------------------------------------------------------------------------
  2538. ;
  2539. ;           EIN KLEINER BROCKEN MIT RAUCH     
  2540. ;
  2541. modify_vehicle 82
  2542.     snd_normal_sample      =    sounds/idle01.wav
  2543.     snd_normal_pitch       =    2000
  2544.     snd_normal_volume      =     90
  2545.  
  2546.     snd_goingdown_sample    =    sounds/idle01.wav
  2547.     snd_goingdown_pitch    =    2000    
  2548.     snd_goingdown_volume    =    90
  2549.  
  2550.     snd_explode_sample           =    sounds/shot7.wav
  2551.     snd_explode_pitch       =    1000    
  2552.     snd_explode_volume      =    120
  2553. end
  2554. ;----------------------------------------------------------------------------
  2555. ;
  2556. ;           EIN MITTLERER BROCKEN MIT RAUCH     
  2557. ;
  2558. modify_vehicle 83
  2559.     snd_normal_sample      =    sounds/idle01.wav
  2560.     snd_normal_pitch       =    2000
  2561.     snd_normal_volume      =     90
  2562.  
  2563.     snd_goingdown_sample    =    sounds/idle01.wav
  2564.     snd_goingdown_pitch    =    2000    
  2565.     snd_goingdown_volume    =    90
  2566.  
  2567.     snd_explode_sample           =    sounds/shot7.wav
  2568.     snd_explode_pitch       =    1000    
  2569.     snd_explode_volume      =    120
  2570. end
  2571. ;------------------------------------------------------------------------------------------
  2572. ;
  2573. ;           EIN SEHR KLEINER Glⁿhender BROCKEN MIT RAUCH     
  2574. ;
  2575. modify_vehicle 84
  2576.     snd_normal_sample      =    sounds/idle01.wav
  2577.     snd_normal_pitch       =    7000
  2578.     snd_normal_volume      =     40
  2579.  
  2580.     snd_goingdown_sample    =    sounds/idle01.wav
  2581.     snd_goingdown_pitch    =    7000    
  2582.     snd_goingdown_volume    =    40
  2583.  
  2584.     snd_explode_sample           =    sounds/shot7.wav
  2585.     snd_explode_pitch       =    1000    
  2586.     snd_explode_volume      =    90
  2587. end
  2588. ;-----------------------------------------------------------------------------------------------
  2589. ;
  2590. ;           Die neue Explosion (mit TRACY-Particles) 
  2591. ;     
  2592. modify_vehicle 85 
  2593. end
  2594. ;------------------------------------------------------------------------------------------------------------------
  2595. ;
  2596. ;
  2597. ;             SCALE FX
  2598. ;
  2599. ;
  2600. ;            SCH╓N UND HARDGECODET
  2601. ;--------------------------------------------------------------------------------------------------------------
  2602. ;
  2603. ;    ScaleFX am Hausbruch
  2604. ;
  2605. ;modify_vehicle     118
  2606. ;    snd_explode_sample     =    sounds/Smex05.wav
  2607. ;    snd_explode_pitch                =    000    
  2608. ;    snd_explode_volume      =    350
  2609. ;end
  2610. modify_vehicle     118
  2611.     snd_goingdown_sample     =    sounds/Smex05.wav
  2612.     snd_goingdown_pitch          =    000    
  2613.     snd_goingdown_volume      =    350
  2614. end
  2615. ;----------------------------------------------------------------------------------------------------
  2616. ;    Roter ScaleRing gro▀
  2617. ;
  2618. ;--------------------------------------------------------------------------------------------------
  2619. modify_vehicle     121
  2620.     snd_explode_sample           =    sounds/KytroEx1.WAV
  2621.     snd_explode_pitch       =    4000    
  2622.     snd_explode_volume      =    650
  2623. end
  2624. ;--------------------------------------------------------------------------------------------------------------
  2625. ;
  2626. ;    Blau1 ScaleRing gro▀
  2627. ;
  2628. ;--------------------------------------------------------------------------------------------------
  2629. modify_vehicle     122
  2630.     snd_explode_sample    =    sounds/KytroEx1.WAV
  2631.     snd_explode_pitch       =    4000    
  2632.     snd_explode_volume      =    650
  2633. end
  2634. ;--------------------------------------------------------------------------------------------------------------
  2635. ;
  2636. ;    Taer Zeppelinbombe ScaleRing
  2637. ;
  2638. ;--------------------------------------------------------------------------------------------------
  2639. modify_vehicle     129
  2640.     snd_goingdown_sample    =    sounds/blitz6.wav
  2641.     snd_goingdown_pitch       =    0    
  2642.     snd_goingdown_volume      =    450
  2643. end
  2644. ;--------------------------------------------------------------------------------------------------------------
  2645. ;
  2646. ;
  2647. ;            Weitere Scaleringe
  2648. ;
  2649. ;---------------------------------------------------------------------------------------------
  2650. ;-----------------------------------------------------------------------------------------------
  2651. ;
  2652. ;    SPECIAL SCFX WUSCHELRING (Plastischer Scale-Ring)
  2653. ;
  2654. modify_vehicle     21
  2655.     snd_goingdown_sample    =    sounds/blitz3.wav
  2656.     snd_goingdown_pitch       =    -2000    
  2657.     snd_goingdown_volume      =    210
  2658. end
  2659. ;-----------------------------------------------------------------------------------------------
  2660. ;
  2661. ;    D▄NNER RING
  2662. ;
  2663. modify_vehicle     17
  2664.     snd_explode_sample    =    sounds/blitz6.wav
  2665.     snd_explode_pitch       =    0    
  2666.     snd_explode_volume      =    210
  2667. end
  2668.  
  2669.  
  2670. ;---------------------------------------------------------------------------------------------------------
  2671. ;
  2672. ;    TUTORIAL ROBO
  2673. ;---------------------------------------------------------------------------------------------------------
  2674. modify_vehicle     132
  2675.     snd_normal_sample    =    sounds/Bigjet02.wav
  2676.     snd_normal_volume    =              120
  2677.     snd_normal_pitch    =              -5000
  2678.  
  2679.     snd_explode_sample    =    sounds/roboex1.wav
  2680.     snd_explode_volume    =    350
  2681. end
  2682. ;---------------------------------------------------------------------------------------------------------
  2683. ;
  2684. ;    TUTORIAL BOJEN- Flache Keksdosen
  2685. ;
  2686. ;---------------------------------------------------------------------------------------------------------
  2687. ;    Die bewaffnete Variante
  2688. ;---------------------------------------------------------------------------------------------------------
  2689. modify_vehicle     142
  2690.     snd_normal_sample    =    sounds/Bigjet02.wav
  2691.     snd_normal_volume    =              120
  2692.     snd_normal_pitch    =              -4000
  2693.  
  2694.     max_pitch            0.4
  2695.  
  2696.     snd_goingdown_sample    =    sounds/zoom02.wav
  2697.     snd_goingdown_pitch    =       0    
  2698.     snd_goingdown_volume    =    180
  2699.  
  2700.     snd_explode_sample    =    sounds/bumm04.wav
  2701.     snd_explode_volume    =    150
  2702. end
  2703. ;---------------------------------------------------------------------------------------------------------
  2704. ;
  2705. ;    Die Waffe fⁿr die Tutorial Boje -entspricht der Userrobo Flak
  2706. ;
  2707. ;---------------------------------------------------------------------------------------------------------
  2708. modify_weapon     19
  2709.     snd_hit_sample        =     sounds/bumm01.wav
  2710.     snd_hit_volume        =     150
  2711.                 snd_hit_pitch              =               0
  2712.   
  2713.     snd_launch_sample    =     sounds/flak02.wav
  2714.     snd_launch_volume    =    120
  2715.     snd_launch_pitch    =    0
  2716.  
  2717.     snd_normal_sample    =    sounds/idle01.wav
  2718.     snd_normal_pitch    =    4000
  2719.     snd_normal_volume    =    60
  2720. end
  2721. ;---------------------------------------------------------------------------------------------------------
  2722. ;
  2723. ;    Die unbewaffnete Tutorial Boje
  2724. ;
  2725. ;---------------------------------------------------------------------------------------------------------
  2726. modify_vehicle     138
  2727.     snd_normal_sample    =    sounds/Bigjet02.wav
  2728.     snd_normal_volume    =              120
  2729.     snd_normal_pitch    =              -4000
  2730.  
  2731.     max_pitch            0.4
  2732.  
  2733.     snd_goingdown_sample    =    sounds/zoom02.wav
  2734.     snd_goingdown_pitch    =       0    
  2735.     snd_goingdown_volume    =    180
  2736.  
  2737.     snd_explode_sample    =    sounds/bumm04.wav
  2738.     snd_explode_volume    =    150
  2739. end
  2740. ;---------------------------------------------------------------------------------------------------------
  2741.